Motor Learning Flashcards

1
Q

Non-Associative Learning

A

Implicit, repeated stimulus, Habituation (decreased responsiveness), Sensitization (increased responsiveness)

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2
Q

Associative Learning

A

Implicit, predictive, relationships, Classical & Operant Conditioning

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3
Q

Procedural Learning

A

Implicit, automatic; knowing “how” to do

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4
Q

Logarithmic Law of Practice

A

rate of improvement linearly related to amount left to improve (early: performance increases rapidly, later: improves more slowly)

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5
Q

Where is long-term memory scored?

A

Association Cortex

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6
Q

Short-term (immediate) retention

A

5-10 minutes

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7
Q

Long-term (delayed) retention

A

24-48 hours

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8
Q

Retention

A

Way to measure learning; perform same task after certain time has passed

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9
Q

Transfer Test

A

Way to measure learning; perform similar but different task than practiced

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10
Q

Dual-Task Performance

A

Way to measure learning; learned task does not require as much attention

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11
Q

Savings

A

Way to measure learning; amount of practice saved in relearning a task or skill a 2nd time compared to learning it the 1st time

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12
Q

Cognitive Stage

A

1st stage of learning; performer begins to understand task, performance is variable

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13
Q

Associative Stage

A

2nd stage of learning; performance is refined, variability decreases, develop internal sense of what movement should feel like

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14
Q

Autonomous Stage

A

3rd stage of learning; skilled performance achieved with few errors, can be performed almost automatically

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15
Q

Declarative Learning

A

knowledge gained is explicit, can answer direct questions, knowing “what” to do

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16
Q

Blocked Practice

A

does not provide contextual interference; better for performance
A-A-A-B-B-B-C-C-C

17
Q

Random Practice

A

provides contextual interference; better for learning

A-C-B-C-A-B-A-C

18
Q

Knowledge of Results

A

type of extrinsic (augmented) feedback; presented in terms of some environmental goal
*delay interval recommended

19
Q

Knowledge of Performance

A

type of extrinsic (augmented) feedback; presented in terms of movement pattern

20
Q

Absolute Frequency

A

of practice trials accompanied by augmented feedback

21
Q

Relative Frequency

A

% of trials accompanied by augmented feedback (should be <50%)

22
Q

Concurrent Feedback

A

provided during performance, leads to decreased retention, may interfere with learning

23
Q

Massed Practice

A

practice time > rest time; may lead to fatigue, not ideal for continuous tasks

24
Q

Distributed Practice

A

practice time <= rest time; good for highly-exertive tasks

25
Q

Reflex Theory

A

Traditional; reflexes build complex behavior; complex behaviors are product of series of chained reflex actions; Limitations: reliance on outside stimulus, cannot explain novel movements

26
Q

Hierarchical Theory

A

Traditional; “top-down” control, lower levels do NOT control higher levels
Limitations: does not explain how reflexes can control higher centers, assumes all lower level behaviors are primitive and maladaptive

27
Q

Motor Programming Theory (Schmidt’s Schema)

A

Contemporary; motor program = learned behavior pattern, central pattern generator, open-loop
Limitations: cannot account for complex situational variables

28
Q

System Theory

A

Contemporary; task<>environment<>individual; movement in context of int/ext forces acting on body

29
Q

Dynamic Systems Theory

A

Contemporary; refutes existence of a motor program, introduces concept of emergence of self-organizing behaviors
Limitations: suggests nervous system plays a small role in effecting motor action

30
Q

Ecological Theory

A

Contemporary; use info about environment to control movement, perception + action
Limitations: emphasis on primary organism/environment interface level vs. nervous system level

31
Q

Pure-Part Practice

A

A, B, C, D, ABCD

32
Q

Progressive-Part Practice

A

A, B, AB, C, ABC, D, ABCD

33
Q

Repetitive-Part Practice

A

A, AB, ABC, ABCD

34
Q

Experience-Dependent Plasticity (Klein & Jones)

A
  1. Use it or lose it
  2. Use it and improve it
  3. Specificity
  4. Repetition Matters
  5. Intensity Matters
  6. Time Matters
  7. Salience Matters
  8. Age Matters
  9. Transference
  10. Interference