Motivation and games Flashcards
Why does Jane McGonigal (2011) say reality is borken?
Reality is broken because:
- gamers (players) prefer games to reality
- they feel more “alive” in some ways when in game
- their psychological needs are met more reliably than in real life
What do Denis and Jouvelot (2005) argue about motivation?
Argue that competence, autonomy and relatedness are factors that affect motivation
What does Fisch (2005) argue about narrative in games?
Argues that the learning content must align with the narrative plotline.
Children exposed to seductive details does not work as they will remeber the appealing elements and not the intended educational content
Instead educational content should be at the heart of the engaging gameplay.
What is Gee’s (2003) achievement principle?
“For learners of all levels of skill there are instrinsic rewards from beginning, customized to each leaner’s level, effort, and growing mastery and signaling the learner’s ongoing achievement”
What is said to be the opposite of play?
Sutton Smith
“The opposite of play isn’t work, it’s depression”
What is Dan Pink’s model of motivation?
PAM
- Purpose people want to feel their work is for a higher purpose
- Autonomy they need to feel they have control over their own work
- Mastery they need to feel they are getting better at it.
What does McGonigal (2011) propose are the keys for happiness hacking? (intrinsic motivation)
- satisfying work playing WoW is like work known as “Fed-Ex-ing” (i.e. running errands)
- success hope all games deliver success (slowly?)
- social connection WoW again; guilds, teamwork rehearsing raids, helping and teaching others in guild
- meaning in Halo 3 you save the world “every battle counts” in its history (chronicle
What is the motivation spectrum?
- Amotivation - no motivation ether way
-
Extrinsic Motivation
- Extrernal refulation
- Introjection
- Identification
- Integration
- Intrinsic Motivation
Argue that competence, autonomy and relatedness are factors that affect motivation
Denis and Jouvelot (2005)
Argues that the learning content must align with the narrative plotline.
Children exposed to seductive details does not work as they will remeber the appealing elements and not the intended educational content
Instead educational content should be at the heart of the engaging gameplay.
Fisch (2005) argue about narrative in games
What positive emotions does McGonigal say are associated with gameplay?
- Flow
- Fun
- Fiero
What does Malone (1970) say are intrinsic and extrinsic games?
Intrinsic games is where the content is an integral part of the game structure
Extrinsic games are where the content and game structure are less tightly linked