Gamification Flashcards

1
Q

What is gamfication?

A

Jesse Schell (2010)

Gamification is the concept of applying game-design
thinking to non-game applications to make them more funand engaging.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Why is gamification a good idea?

A

because of AIR

  • Awareness find yourself in scenarios that make you participate and understand things with keener attention
  • Interactivity not just passively absorbing information (e.g. reading), you are more actively going through the content
  • Rewards you get rewarded for succeeding at various existing challenges, such as bonus points for meeting deadlines etc.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What game elements can be used to easily gamify anything?

A

PBLL (Points ,badges, levels and leaderboards)

  • Add points to tasks that need to be completed
  • Define badges/rewards to be given out when a criterion is met
  • Create a Leaderboard to show top performers
  • Define levels to repeat tasks or to perform harder tasks
  • Earning of badges can be tied to unlocking higher levels
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

What are “contextual hubs”?

A

Ollie Bray

Contextual hubs are using COTS games and creating educational material around them. For instance using WoW auction system to teach lessons in economics?

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

What estimations are made about gamification by Gigya (2012)?

A

By 2015, M2 Research forecasts that

  • organizations will invest $1.6 billion in gamification production
  • gamification revenue will be about 23 percent of all social media marketing budgets.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

According to Gigya (2012) what are the five keys to success in gamifcation

A

FUSSS

  1. Encourage more user-generated content - feedback on the content you produce. such as with comments, ratings, and reviews.
  2. Savvy sharing - Sharing of content on sites such as Facebook, Twitter, LinkedIn, and others is extremely powerful.
  3. Feedback - rewarding users for sharing content on your site. Prioritizing the opinions and the feed activity of highly-ranked users.
  4. Social Login - Once a user logs in via social APIs such as Facebook, she can compare herself with others on the site, including social network friends.
  5. Scorekeeping - Rewards are just like currency; instead of monetary value, however, it’s social value – prestige and influence.
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

What does Gigya (2012) say is the challenge of implementing gamifcation

A

The social elements need to be integrated with the gamification system and not sit as seperate entities. There needs to be a unified whole.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

What is fun theory?

A

Using something as simple as fun can change behaviour for the better

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Why should businesses be interested in gamification?

A

It can teach people soft skills which are not normally learned through standard education methods

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

FUSSS

  1. Encourage more user-generated content - feedback on the content you produce. such as with comments, ratings, and reviews.
  2. Savvy sharing - Sharing of content on sites such as Facebook, Twitter, LinkedIn, and others is extremely powerful.
  3. Feedback - rewarding users for sharing content on your site. Prioritizing the opinions and the feed activity of highly-ranked users.
  4. Social Login - Once a user logs in via social APIs such as Facebook, she can compare herself with others on the site, including social network friends.
  5. Scorekeeping - Rewards are just like currency; instead of monetary value, however, it’s social value – prestige and influence.
A

According to Gigya (2012) what are the five keys to success in gamifcation

How well did you know this?
1
Not at all
2
3
4
5
Perfectly