Motion Info and Media Flashcards

1
Q

a group of key teachings for the professional animator

A

The 12 Principles of Animation

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2
Q

who outlined the 12 principles

A

Ollie Johnston and Frank Thomas

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3
Q

visual media that gives the appearance of a movement

Can be a collection of videos, footage, videos. It is combined with audio, text and/or interactive content to create a multimedia

A

Motion media

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4
Q

created by rendering or showing consecutively several
frames per seconds

A

motion

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5
Q

Forms of Motion Media

A

informal
formal

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6
Q

(form) created by individuals often for personal use

A

informal

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7
Q

(form) created by professional who follows industry standards in creating, editing and producing motion in media

A

formal

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8
Q

Formal Production of Animations

A

Writing a Story
Script is written and dialogue is recorded
Animators sketch major scenes; in betweeners fill in the gaps
Background music and background details are added
Drawings are rendered

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9
Q

Animation Formats

A

animated gifs (Graphic Interchange Format)
Flash
Shockwave
Dynamic HTML

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10
Q

Video Formats/Codecs

A

MPG
Quicktime
MP4

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11
Q

Motion Media Purposes

A

Education
Entertainment
Advertising

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12
Q

Motion Media Sources

A

Personal
Social Media
Media Companies

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13
Q

Motion Media Audiences

A

Private or Public
Directed or General

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14
Q

Advantages of Motion Media

A

It captures motion in a manner that can be viewed repeatedly
Simulations allow for safe observation
It allows scenes, history, events and phenomenon to be recreated
It can show processes in detail and in sequence
It can cut across different cultures and groups
It enables learning with emotions

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15
Q

Limitations of Motion Media

A

It is often times more costly than other forms of visual media.
Other data may be presented best using still images. Examples are graphs, diagrams, maps.
Compared to other forms of visual media the viewer cannot always interrupt the presentation.
It is subject to misinterpretation

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16
Q

(principles) can be objective or subjective; minutes, seconds, days; psychological or felt

A

timing

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17
Q

(timing) can be measured in minutes, seconds, day

A

objective

18
Q

(timing) psychological or felt.

A

subjective

19
Q

works by adjusting frames in order to give the impression of something moving slowly then rapidly as it would move in the real world.

A

Ease in/ Ease out

20
Q

prepares the viewer for something to happen. This gives the scene more energy as it begins to develop or move.

A

Anticipation

21
Q

the process of arranging all of the elements in a scene so that the eye of the viewer is directed towards the focal point.

A

Staging

22
Q

can help make transitions look smoother. In moving objects, ___ can make motion look realistic.

A

arcs

23
Q

this can be approached in a realistic or not. Sometimes animations can involve a very dramatic reaction to an event to emphasize a point.

A

Action and Reaction

24
Q

This principle is used to give a sense of weight and flexibility to an animated object. It involves exaggerating the deformation of an object as it moves or changes shape.

A

Squash and stretch

25
Q

These two principles are used to give a sense of continuity and fluidity to an animated character’s movement.

A

Follow Through and Overlapping Action

26
Q

refers to the movement of an object after the main action has been completed

A

Follow-through

27
Q

refers to the fact that different parts of an animated character’s body will move at different rates.

A

overlapping action

28
Q

This principle is used to make an animation more engaging and memorable. It involves giving a character or object a unique, likable, or relatable quality that will make it stand out in the minds of the audience.

A

appeal

29
Q

This principle is used to make an animation more interesting and believable. It involves taking a realistic action and exaggerating it in some way, making it more dramatic or comedic.

A

exaggeration

30
Q

This principle is used to add depth and realism to a scene. It involves adding an additional, related action to the main action, which helps to support and reinforce the main action.

A

Secondary Action

31
Q

These two principles refer to the methods of animation.

A

Straight Ahead Action and Pose to Pose

32
Q

the method of drawing out an animation in sequence, frame by frame

A

Straight ahead

33
Q

method of drawing key frames first and then filling in the gaps in betwe

A

Pose to Pose

34
Q

(element) can be constant or variable. The tone of the movement can be highlighted by the ___ coupled with music

A

speed

35
Q

(element) indicates a movement from one direction to another. It can also refer to the growing or shrinking of an object.

A

direction

36
Q

(element) used to switch between scenes

A

transition

37
Q

(element) adds depth and meaning to the motion

A

Sound and Color

38
Q

(element) In animation, ______ can provide the illusion of fast movement. In videos, it is often used to censor information for security or decency.

A

Blurring

39
Q

Methods in Determining
the Credibility

A

Validity of information
Source
Relationship of the author to the event
Technical methods of detecting tampering/fake video:
> Smoothness of video
> Lighting coverage matches
> Scale and size consistency

40
Q

Formats of Motion Media

A

Film, Animation
Motion Picture in Television
Interactive Videos