Module 6 Videos Flashcards
Internet of Things
- 3rd Internet wave: desktop> mobile>ioT (embedded on things)
- Interconnected devices connected to internet (usually wireless) Approx. 28-30 billion connected devices worldwide in IoT. Projected in 2025 to be 75 billion
- Leverages Big Data and A.I. for insights and real time implementation of solutions
IoT Current Scenario (Trends)
Smart Cars Smart Environment Smart Energy Smart Agriculture E-Health Retail Logistics Industrial Control
Analog to Digital “Digitization of Businesses
- Business definition: “Analog vs. Digital” e.g., printed vs. ebook, “typical” car vs. Smart Car . If not analog-digital
- Growing talk of “digitization strategies” by companies, retailers, and factories-driver is IoT and AI
What is the IoT
• Sensors and actuators embedded in physical objects linked through wired and wireless networks so internet enabled : “embedded internet”
• Term Internet of Things invented back in 1999, initially to promote RFID technology
• Use cases, main one’s in:
Agriculture
Energy
Environmental monitoring Manufacturing
Retail
Evolution of Business Models in the IoT
Product
Product + Ancillary Services
Outcome-based
Product (IoT)
You start out selling core products eg appliances, motors. You add the option to connect to the Iot-enabling this via RFID, WiFi, BT, etc., eg sell printer
Product + Ancillary Services (IoT)
With IoT enabled products, you can now offer, usually as an upset, ancillary services such as online monitoring, repair warranties, data analytics, auto-replenish, 3D printer plus resin supplies plus warranty
Outcome-based (IoT)
A more extreme business model is one that moves away from the physical product and service pricing model to one that gets paid some % for the outcomes–was very hard previously due to how difficult to monitor. Now you provide 3D printer, components and get paid some % on output
—Captures more value and recurring revenue streams–subscription type model–also riskier
ioT Challenges & Breakout
Challenges:
- Hype vs reality
- Lack of standards for billions of devices (30B+ in a few years)
- Data overload
- Privacy issues
- Security-e.g., hacking
Breakout
- Use cases e.g. industrial maintenance
- IEEE has working group and standards but still an issue
- Artificial Intelligence
- USA-mainly up to the good will of companies
- Blockchain
Use case: Alexa-Echo or Google Home
- Driver for Google & Amazon to dominate the Home AI powered “Voice Assistants” but Amazon has a big home court advantage
- Power shifting away from Brands e.g., have to pay Amazon to promote
- Opens need for large Consumer Packaged Product companies (CPGs) to perhaps sell direct-perhaps band together
- Major companies all investing in AI text &voice activated commerce, ebay, 7-11, etc. -may be able to leverage their mobile apps
Retailers vs Amazon
Majority product searches on the internet-(approx. 60%) start at amazon.com vs. search engines (around 30-35%). Amazon ramping up locked-in advantages with Amazon Prime, Alexa, Echo, Dash…
Google working with big retailers e.g., Walmart, Target, Costco, Home Depot, on commission model (vs. ads).
Key driver is home delivery and voice searches. Retailers see 30% increase in average order size with Google Express.
Google offers partner merchants priority in search results and option to promote their products through Google Assistant and Google Express.
Google Express
Google Express is a home delivery service, can buy from major retailers like Walmart, Target, Walgreens from Google Express app
Products delivered 1-3 days to your home by Google service
By 2022, it is forecasted that over half of all US households will have either an Amazon Alexa, Google Home, or other smart voice device. Consumers will continue to place orders via voice and are likely to buy from retailers that make the experience as easy as possible.
A wearable can be categorized broadly into the following 6 categories:
Lifestyle Entertainment Medical Fitness Gaming Industrial
Lifestyle
Includes Smart Watches, Smart Glasses and Devices used for Voice and Video calling, Gesture Control, etc.
Entertainment
Devices used for augmented reality, smart gloves, gesture controlled devices, etc.
Medical
Devices used for Cardiac Monitoring, HearingAid, Bionics, Remote monitoring of Patients, etc.
Fitness
Devices used for measuring heart rate, distance travelled, skin temperature, etc.
Gaming
Devices that use augmented or virtual reality for gaming.