Module 6: Threads and Concurrency Control Flashcards

1
Q

open file descriptor table

A

contains all the files that have been opened by a process; stored in the PCB

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2
Q

page table

A

contains all the mappings from virtual to physical address space; a pointer to the page table is stored in the process PCB

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3
Q

thread

A

created within a process; enables splitting an executing program into multiple simultaneously or pseudo-simultaneously running tasks to keep the CPU cores busy by having them run in parallel; each thread has its own execution context, through the heap memory, as well as the open files, are shared with the process

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4
Q

thread table

A

stores the execution of the threads, which includes the thread processor registers, stack pointer, program counter, MMU, general registers, and stack memory segments

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5
Q

thread pool

A

where you pre-create a number of threads in the system, and whenever a client comes in, you take one of the idle threads to service the client; after the client request has been serviced, then the thread is returned to the pool and it’s available for servicing future clients

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6
Q

thread affinity

A

CPU cores have caches and in multicore systems, in threads keep getting run on the same core, then their data will be more likely to be cached; thus, threads always run on a specific core

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7
Q

user-level threads

A

the thread library is located in user space; the OS is not aware of the threads

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8
Q

kernel-level threads

A

the thread library is located in kernel space; each thread is handled and scheduled individually

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9
Q

virtual dynamic shared objects

A

allows user space to handle certain kernel space routines, to reduce the need for context switching; memory allocated in user space

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10
Q

concurrency control

A

managing the interleaved execution of multiple processes that access the same shared states, to produce the correct results

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11
Q

race conditions

A

two or more threads or processes attempt to access and update the same data at the same time; the result of a computation depends on the exact timing of the multiple processes or threads being executed

(very hard to debug race conditions because it is hard to reproduce the same bug)

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12
Q

synchronization

A

implementing coordination that involves an access or modification of a shared state

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13
Q

critical section (synchronization)

A

a portion of code that involves an access or modification of shared state

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14
Q

mutual exclusion (synchronization)

A

enforcing that only one process is in any given critical section at a time

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15
Q

progress (synchronization)

A

if no process is currently in line to enter the critical section, and at least one process wants to enter it, some process will eventually be able to enter

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16
Q

bounded waiting

A

a process that is waiting in line to enter the critical section will not be waiting indefinitely, and is guaranteed to have an opportunity to enter

17
Q

busy-wait

A

a loop checking the same condition repeatedly; the process busy-waiting cannot proceed until the condition becomes true; consumes CPU resources inefficiently

18
Q

disabling interrupts

A

an overly powerful approach to implementing synchronization that prevents the OS from performing all context switches, which are caused by interrupts

19
Q

atomic statements

A

the compiler can translate such a statement to one line of assembly language, thus making this an uninterruptible statement

20
Q

deadlock

A

processes are waiting for each other, such that none of them can proceed