Module 4: Recognizing Bugs Flashcards

1
Q

What is a BUG?

A

An unintentional defect. Anything that is undesirable for the consumer or the company.

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2
Q

What are the three most common types of testing you will be performing as a GFPQA?

A
  • Confirmation
  • Test Cases
  • Exploratory
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3
Q

What should you do when you find a bug?

A
  • Identify it’s criteria (Class, type, keywords)
  • Conduct research (Multiple DevTrack searches)
  • Consult with Team and LQAT
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4
Q

What does it mean to GENERALIZE a bug? Why are general bugs valuable to the development team?

A

To basically test by amplifying the bug by researching the scope that it occurs. (Test via different characters, level, settings, ie. all variables)

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5
Q

What is TRC testing?

A

“Technical Requirements Checklist”

These are the minimum, standardized requirements for all shipped titles. Testing is typically handled my the dedicated “TRC Team”

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6
Q

What is CONFIRMATION testing?

A

The act of re-testing old bugs on a new build to “confirm” weather a bug has been fixed as claimed by the developer.

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7
Q

What is SOAK testing?

A

Testing to see if leaving a game on for an extended period of time will cause a bug.

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8
Q

What is Exploratory Testing?

A

Unguided play with no expected result.

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9
Q

What are some strategies of Exploratory Testing?

A
  • Repetition
  • Doing multiple things at once.
  • Reverse/Go back instead of progressing at unexpected parts of the game.
  • Try to find ways to earn points/scores unfairly.
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10
Q

After you have researched DevTrack for a potential bug and have not found it there, what are the the next steps you should take before writing the bug report?

A
  • Verify with your team that none of them are working on the same/similar bug.
  • Test/check FREQUENCY
  • Research scope of bug (Generalization)
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11
Q

Why should you let your SQAT know if you have encountered a once bug?

A

Because it is un-documentable, it is a serious issue.

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