Module 3.1 Flashcards

1
Q

Acceleration

A

The rate of change of velocity

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2
Q

Average speed

A

Distance over time for the entire region of interest

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3
Q

Braking distance

A

The distance travelled between the brakes being applied and the vehicle coming to a stop. It is affected by the vehicle and road conditions

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4
Q

Displacement

A

The direct distance between an object’s starting and ending positions. It is a vector quantity and so has both a direction and a magnetitude

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5
Q

Free-fall

A

An object is said to be in free fall when the only force acting on it is the force of gravity

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6
Q

Instantaneous speed

A

The exact speed of an object at a specific given point

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7
Q

Projectile motions

A

The motion of an object that is fired from a point and then upon which only gravity acts. When solving projectile motion problems, it is useful to split the motion into horizontal and vertical components

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8
Q

Reaction Time

A

The time taken to process a stimulus and trigger a response to it. It is affected by alcohol, drugs and tiredness

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9
Q

Stopping distance

A

The sum of thinking distance and braking distance for a driven vehicle

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10
Q

Thinking distance

A

The distance travelled in the time it takes for the driver to react. It is affected by alcohol, drugs and tiredness

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11
Q

Velocity time graphs

A

Plot showing how velocity changes over a period of time. The gradient gives acceleration. Curved lines represent changing acceleration

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12
Q

Velocity

A

The rate of change of displacement. It is a vector quantity and so has both direction and a magnitude.

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13
Q

How can Instantaneous speed on a distance time graph

A

Find the gradient at a given time

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14
Q

On a displacement-time graph what does a flat line, straight line and a curved line represent

A

stationary object, constant velocity, acceleration

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15
Q

What are the types of equations needed for linear motion

A

SUVAT equations

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16
Q

What is needed to calculation project motion

A

No air resistance

17
Q

How do you calculate projectile motion

A

SUVAT in horizontal direction, acceleration is zero so U = V

SUVAT in vertical direction
a = g

time is equal for both

18
Q

How to find the horizontal distance of a projectile motion

A

Find time where the ball hits the max height using vertical SUVAT

time is equal to time in the horizontal direction

Use horizontal SUVAT to find S and the times it by 2 because it is symetrical

19
Q

How to find the final velocity of a object under projectile motion

A

Resolve the resultant velocities in both planes

This will lead to a final component with horizontal and vertical velocities.

Using these, sub into Pythagoras theorem to get the final velocity

20
Q

How is thinking distance related to initial speed

A

thinking distance is proportional to speed

21
Q

How is breaking distance related to initial speed

A

thinking distance is proportional to speed squared

22
Q

why is breaking distance related to initial speed

A

For car to stop, Kinetic energy = 0
Kinetic energy = 1/2 (mv^2)

since mass is constant:
Kinetic energy is proportional to velocity^2