Module 3 - Principle and Guidelines/Rule of Thumb Flashcards

1
Q

Gestalt Principles (V1)

A

How human perception groups elements,
sees patterns, and simplifies information

  1. Principle of Proximity
  2. Principle of Similarity
  3. Principle of Common Region
  4. Principle of Good Figure
  5. Principle of Closure
  6. Principle of Continuity
  7. Principle of Figure/Ground
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2
Q

Principle of Good Figure (V1)

A

Objects grouped together tend to
be perceived as a single figure

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3
Q

Principle of Closure - Reification (V1)

A

We complete missing parts of figures

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4
Q

Principle of Continuity (V1)

A

We tend to form and group
continuous lines from individual pieces

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5
Q

Principle of Figure/Ground (Multi-stability) (V1)

A

We see depending on our perception
of figure or background.

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6
Q

Tufte’s Principles (V1)

A

Principles for making graphical designs and visualisations

  1. Graphical Integrity
    - Missing scales
    - Scale distortion
    - Missing values/context
  2. Design Principles
    - Maximise data ink ratio (less is better, simplify visualisation)
    Data Ink/Total Ink used in infographic
  • Remove redundancy
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7
Q

Dangers of 3D (V2)

A

We don’t actually see 3D, we see 2.05D
- perception distortion
- occlusion
- poor depth perception

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8
Q

Difficulties of 3D (V2)

A
  1. Occlusion
  2. Interaction Complexity
  3. Difficult text legibility
  4. Perspective Distortion
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9
Q

Suitable transformation from 3D (V2)

A

Cluseters, Multiple views

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10
Q

Dangers of Depth/3D (V2)

A
  1. occlusion
  2. poor depth perception
  3. perspective distortion
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11
Q

Resolution beats Immersion (V2)

A

Resolution much more important (pixels scarcest
resource)

Virtual Reality - Immersion
For non-spatial data very difficult to justify

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12
Q

Cognitive Overload (V3)

A

working (short term) memory has a limit.
overload occurs when working memory is overloaded

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13
Q

Working memory “space” (V3)

A

5 to 9 words in short term memory

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14
Q

How does attention impact visual tasks? (V3)

A

Attention is very limited for conscious visual search tasks, making it difficult to retain and compare complex visual information.

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15
Q

What is the advantage of side-by-side views over animation? (V3)

A

ide-by-side views are easier to compare because the eyes move between them, reducing cognitive load.
Animation, on the other hand, relies on memory, making comparison harder.

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16
Q

When is animation beneficial? (V3)

A

Animation is great for:

Choreographed storytelling (localized action).
Transitioning between states or datasets.
Giving users control (pause, replay, stop).
17
Q

What is change blindness? (V3)

A

Change blindness occurs when multiple small changes happen across a scene, making them difficult to detect.

18
Q

Why is animation poor for displaying many changing states? (V3)

A

Because of change blindness, animations that change multiple elements at once can make it hard to perceive differences.

19
Q

How does “Eyes Beat Memory” relate to data visualization? (V3)

A

It emphasizes the importance of externalizing information (e.g., using side-by-side views) rather than relying on memory, which is limited.