Module 3 n 4 (Quiz 2) Flashcards

1
Q

Three Domains of Educational Technology

A
  1. Technology as a tutor
  2. Technology as a teaching tool
  3. Technology as a learning tool
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2
Q
  • Together with the teacher, technology can support the teacher to teach another person.
A

Technology as a tutor

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2
Q
  • Like a tutor, technology is a ______, but can never replace a teacher.
A

Technology as a teaching tool

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3
Q

It can produce learning outcomes that call for technology-assisted teaching.

A

Technology as a learning tool

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3
Q
  • Like any other ____, it is being used to facilitate and lighten the work of the teacher.
A

Technology as a teaching tool

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4
Q
  • Technology, when programmed by the teacher, can be a ____ on its own.
A

Technology as a tutor
- Tutor

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5
Q

Roles of Technology for Teachers and Teaching (6)

A
  1. Provides essential support to teachers.
  2. Modernizes the teaching-learning environment.
  3. Enhances teaching-learning methods and strategies in teaching.
  4. Opens opportunities for educational research.
  5. Improves the capability of teachers and inculcates scientific attitude.
  6. Serves as an avenue for teacher professional development.
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5
Q

Roles of Technology for Learners and Learning (3)

A
  1. Supports learners on learning how to learn on their own.
  2. Develops the communication skills of learners through social interactions.
  3. Augments learners‘ higher-order-thinking skills: critical thinking, problem-solving and creativity.
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5
Q

Three Categories of Knowledge

A
  1. Declarative Knowledge
  2. Structural Knowledge
  3. Procedural Knowledge
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6
Q

Consists of discrete pieces of information that answers the questions what, who, when, and where.

A

Declarative Knowledge

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7
Q

Consists of facts or pieces of declarative knowledge put together to attain some form of meaning.

A

Structural Knowledge

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8
Q

Knowledge in action or the knowledge of how to do something.

A

Procedural Knowledge

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9
Q

3 Basic Communication Patterns

A

a. Point to point, two-way, or one-to-one
b. One-to-many
c. Many-to-many

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10
Q

like Internet chat, phone conversation or even face-to-face conversation

A

Point to point, two-way, or one-to-one

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11
Q

outbound like a lecture, or television

A

One-to-many

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12
Q

Social interaction occurs ___

A

Through technology Around technology With support of technology

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12
Q

like group discussion, buzz session, heads together.

A

Many-to-many

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13
Q

Benefits derived from technology supported communication (7)

A

REFER TO THE MODULE

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14
Q

It refers to the ability to interpret, explain, analyze, evaluate, infer and self-regulate in order to make good decisions.

A

Critical Thinking

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15
Q

How can we promote Critical Thinking

A

A. Ask the right questions (clarity, Accuracy, Precision, Breadth)
B. Use critical thinking tasks with appropriate level of challenge

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16
Q

B. Use critical thinking tasks with appropriate level of challenge (5)

A

-Vary the questions asked.
-Introduce new technologies
-Modify the learners’ grouping
-Modify the critical thinking task
-Encourage curiosity

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17
Q

It is characterized as involving the ability to think flexibly, fluently, originally, and elaborately

A

Creativity

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18
Q

Seven Creative Strategies
(Osborn, 1963) - SCAMPER

A
  1. Substitute
  2. Combine
  3. Adapt
  4. Modify/Magnify/Minify
  5. Put to another use
  6. Eliminate
  7. Reverse
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19
Q

find something else to replace to do what it does

A

Substitute

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20
Q

blend two things that do not usually go together

A

Combine

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21
Q

-look for other ways this can be used

A

Adapt

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22
Q

-Make a change, enlarge, or decrease

A

Modify/Magnify/Minify

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23
Q

find other uses

A

Put to another use

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24
Q

reduce, remove

A

Eliminate

25
Q

turn upside-down, inside out, front-side back

A

Reverse

26
Q

(4) Ways to support student creativity

A
  1. Provide an enriched environment
  2. Teach creative thinking strategies
  3. Allow learners to show what they can do
  4. Use creativity with technology
27
Q

Some (5) suggestions to promote critical thinking, creativity and problem-solving

A

REFER TO MODULE

28
Q

Three Domains of Ed Tech:

A

Technology as a Tutor, Teaching Tool, and Learning Tool

29
Q

Roles of Technology for Learners and Learning:

A
  1. Supports learners on learning how to learn on their own.
  2. Develops the communication skills of learners through social interactions.
  3. Augments learners‘ higher-order-thinking skills: critical thinking, problem-solving and creativity.
30
Q

Roles of Technology for Teachers and Teaching:

A
  1. Provides essential support to teachers.
  2. Modernizes the teaching-learning environment.
  3. Enhances teaching-learning methods and strategies in teaching.
  4. Opens opportunities for educational research.
  5. Improves the capability of teachers and inculcates scientific attitude.
  6. Serves as an avenue for teacher professional development
31
Q

Three Categories of Knowledge:

A

Declarative, Structural and Procedural Knowledge

31
Q

Three Basic Communication Patterns:

A

Point-to-point; One-to-many, and many-to-many

31
Q

There are benefits that can be derived from technology supported communication

A

wala… memorize mo lang

32
Q

Using technology, we need to promote critical thinking, creativity, and problem-solving to our learners

A

basahin mo lang rin… share lang nila

33
Q

“We need technology in every classroom and in every student and teacher’s hand, because it is the pen and paper of our time, and it is the lens through which we experience much of our world.”

A

-David Warlick, American educator, author, programmer, and public speaker.

33
Q

are needed to put a roadmap or course of actions to be pursued and adopted by various governments, organizations, entities involving ICT

A

ICT Policies

34
Q
  • a course of action, adopted and pursued by a government, party, ruler, statesman.
  • a plan of action to guide decisions and achieve outcomes (Oxford English Dictionary)
A

Policy

35
Q

3 Main areas

A
  • Telecommunications (Telephone)
  • Broadcasting (radio and television)
  • Internet
36
Q

3 New ICT Technologies

A
  1. Information Technology
  2. Telecommunication technologies
  3. Networking technologies
37
Q

– includes the use of computers, which has become indispensable in modern societies to process data and save time and effort.

A

Information Technology

38
Q

what are needed will be computer hardware and peripherals, software and for the user, computer literacy.

A

Information Technology

39
Q

include telephones (with fax) and the broadcasting of radio and television often through satellites.

A

Telecommunication technologies

40
Q

Internet, mobile phone technology, VOIP,
satellite communications
Use of mobile phones, cable, DSL, satellite and broadband connectivity.

A

Networking technologies

41
Q

A program under DICT that supports all the efforts of the education sector incorporating the use of ICT as well as in determining and gaining access to the infrastructure necessary to education.

A

ICT FOR EDUCATION ICT4E

41
Q

ICT in Education Masterplan for all levels, including a National Roadmap for Faculty Development in ICT Education

A
  1. National Framework Plan in Basic Education
41
Q

Content and application development, converts DepEd materials into interactive multimedia content, develop applications in schools, and conduct students and teachers competitions to promote the development of education related web content.

A
  1. Open Content Education (OCEI)
42
Q

a “walled” garden that hosts educational learning and teaching materials and applications for use by Filipino students, parents, and teachers.

A
  1. PheDNET
42
Q

Community eLearning Centers providing ICT-enhanced alternative education opportunities

A
  1. eSkwela for Out-of-School Youth (OSY)
43
Q

formulated a roadmap to guide all agencies in the utilization, regulation, and enhancement of ICT.

A

DICT Roadmap
(Department of Information and
Communications Technology)

44
Q

For tertiary education through partnerships with state universities and colleges (SUCs) to improve quality if IT Education.

A
  1. eQuality Program
45
Q

Building digital media skills for government using Open Source technologies

A
  1. Digital Media Arts Program
46
Q

Beneficiary agencies under Digital Media Arts Program

A

PIA
CCP
NCCA
other government art agencies

47
Q

develops an inter-agency approach identifying strategic and policy and program recommendations to address ICT skills demand-supply type.

A
  1. ICT skills strategic plan
48
Q

Some Issues on ICT and
Internet Policy and Regulation

A

Global Issues
Access
Civil Liberties

49
Q

Possibility for everyone to use internet and other media

A

access to the use of internet and ICT

49
Q

Infringement to civil liberties or human rights issues (4)

A
  • Freedom of Expression and Censorship
  • Privacy and Security
  • Surveillance and Data Retention
  • E-pollutants from E-waste
49
Q

Individual rights are given up in order to have access to electronic networks

A
  1. Freedom of Expression and Censorship
  2. Censorship restricts the transmission of information by blocking or filtering information
  3. Defamation actions may be used to silence critics
49
Q

When you are surfing the web, you may think you are anonymous, but there are various ways that information about you or your activities can be collected without your consent.

A
  1. Censorship restricts the transmission of information by blocking or filtering information
50
Q
A
50
Q

There is no direct contact between the agent and the subject but the evidence of activities can be traced.

A

INDIRECT SURVEILLANCE

50
Q

The use of personal information to monitor a person’s activities.

A

DATAVEILLANCE

51
Q

PRIVACY AND SECURITY (3)

A
  1. Personal Privacy
  2. Privacy of Communication
  3. Information Privacy
52
Q

SURVEILLANCE AND DATA RETENTION (3)

A
  • INDIRECT SURVEILLANCE
  • DATAVEILLANCE
  • DATA RETENTION
53
Q

Storage and use of information from communication systems.

A

DATA RETENTION

54
Q

e-waste will tremendously affect climate change, damage human lives, and overload the capacity of the earth in carrying solid waste

A

E-POLLUTANTS FROM E-WASTE

55
Q

IMPLICATIONS TO TEACHING AND LEARNING (6)

A

REFER TO MODULE