Module 25: Thinking Flashcards

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1
Q

Cognition

A

all the mental activities associated with thinking, knowing, remembering, and communicating.

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2
Q

Concept

A

a mental grouping of similar objects, events, ideas, or people.

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3
Q

Prototype

A

a mental image or best example of a category. Matching new items to a prototype provides a quick and
easy method for sorting items into categories (as when comparing feathered creatures to a prototypical
bird, such as a crow).

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4
Q

Algorithm

A

a methodical, logical rule or procedure that guarantees solving a particular problem. Contrasts with the
usually speedier—but also more error-prone—use of heuristics.

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5
Q

Heuristic

A

a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually
speedier but also more error-prone than an algorithm.

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6
Q

Insight

A

a sudden realization of a problem’s solution; contrasts with strategy-based solutions.

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7
Q

Confirmation Bias

A

a tendency to search for information that supports our preconceptions and to ignore or distort
contradictory evidence.

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8
Q

Fixation

A

in cognition, the inability to see a problem from a new perspective; an obstacle to problem solving.

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9
Q

Mental Set

A

a tendency to approach a problem in one particular way, often a way that has been successful in the past.

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10
Q

Intuition

A

an effortless, immediate, automatic feeling or thought, as contrasted with explicit, conscious reasoning.

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11
Q

Representativeness Heuristic

A

estimating the likelihood of events in terms of how well they seem to represent, or match, particular
prototypes; may lead us to ignore other relevant information.

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12
Q

Availability heuristic

A

estimating the likelihood of events based on their availability in memory; if instances come readily to mind
(perhaps because of their vividness), we presume such events are common.

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13
Q

Overconfidence

A

the tendency to be more confident than correct—to overestimate the accuracy of our beliefs and
judgments.

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14
Q

Belief Perseverance

A

clinging to one’s initial conceptions after the basis on which they were formed has been discredited.

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15
Q

Framing

A

the way an issue is posed; how an issue is worded can significantly affect decisions and judgments.

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16
Q

Nudge

A

a framing of choices by which governments and companies can, without coercion or altered incentives,
encourage people to make choices that support their health, retirement savings, and well-being.

17
Q

Creativity

A

the ability to produce new and valuable ideas.

18
Q

Convergent Thinking

A

narrowing the available problem solutions to determine the single best solution.

19
Q

Divergent Thinking

A

expanding the number of possible problem solutions; creative thinking that diverges in different
directions.