Module 20: Operant Conditioning Flashcards

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1
Q

Learning

A

The process of acquiring through experience new and relatively enduring information or behaviors.

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2
Q

Associative learning

A

Learning that certain event occur together. The events may be two stimuli (as in classical conditioning) or a response and its consequence (as in operant conditioning).

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3
Q

Stimulus

A

Any event or situation that evokes a response.

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4
Q

Respondent behavior

A

Behavior that occurs as an automatic response to some stimulus.

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5
Q

Operant conditioning

A

A type of learning in which a behavior becomes more likely to recur if followed by a reinforcer or less likely to recur if followed by a punisher.

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6
Q

Operant behavior

A

Behavior that operates on the environment, producing consequences.

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7
Q

B.F. Skinner

A

Modern behaviorism’s most influential and controversial figure.

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8
Q

Law of effect

A

Thorndike’s principle that behaviors followed by favorable consequences become more likely, and that behaviors followed by unfavorable consequences become less likely.

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9
Q

Operant chamber

A

In operant conditioning research a chamber (also known as a Skinner box) containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animal’s rate of bar pressing or key pressing.

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10
Q

Reinforcement

A

In operant conditioning, any event that strengthens the behavior it follows.

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11
Q

Shaping

A

An operant conditioning procedure in which reinforcers guide behaviors toward closer and closer approximations of the desired behavior.

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12
Q

Positive reinforcement

A

Increasing behaviors by presenting positive reinforcers. A positive reinforcer is any stimulus that, when presented after a response, strengthens the response.

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13
Q

Negative reinforcement

A

Increasing behaviors by stopping or reducing aversive stimuli. A negative reinforcer is any stimulus that, when removed after a response, strengthens the response.
- is not punishment!

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14
Q

Primary reinforcer

A

An innately reinforcing stimulus. Such as one that satisfies a biological need.
- Getting food when hungry

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15
Q

Conditioned reinforcer

A

A stimulus that gains its reinforcing power through its association with a primary reinforcer; also known as a secondary reinforcer.
- Money

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16
Q

Delayed reinforcers

A
  • Before performing wanted behavior, rat will perform many unwanted behaviors
  • If you present food immediately after one of these unwanted behaviors, the rat will repeat the rewarded behavior.
  • Humans can respond to delayed reinforcers –> paycheck at the end of the week.
17
Q

Reinforcement schedule

A

A pattern that defines how often a desired response will be reinforced.

18
Q

Continuous reinforcement

A

Reinforcing the desired response every time it occurs.

  • Learning occurs rapidly, but so does extinction
  • When reinforcement stops, the behavior soon stops
19
Q

Partial (intermittent) reinforcement schedule

A

Reinforcing a behavior only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement.

  • Slot machines reward gamblers occasionally and unpredictably
  • Best procedure for making a behavior persist
20
Q

Fixed-ratio schedules

A

A reinforcement schedule that reinforces a response only after a specified number of responses.

  • Every so many
  • Reward us with free drink after every 10 purchased
21
Q

Variable-ratio schedules

A

A reinforcement schedule that reinforces a response after an unpredictable number of responses.

  • What slot machine players experience
  • Also what makes it so hard to extinguish even when they don’t produce desirable results.
22
Q

Fixed-interval schedules

A

A reinforcement schedule that reinforces a response only after a specified time has elapsed.

  • Every so often
  • Reinforcement for behavior after a fixed time
  • Tuesday discount prices
23
Q

Variable-interval schedules

A

A reinforcement schedule that reinforces a response at unpredictable time intervals.

  • Unpredictably often
  • The longed-for message that finally rewards persistence in checking our phones.
24
Q

Punishment

A

An event that tends to decrease the behavior that it follows.

25
Q

Positive punishment

A
  • Administer an aversive stimulus

- Traffic ticket for speeding

26
Q

Negative punishment

A
  • Withdraw a rewarding stimulus

- Take away teen’s driving privileges