Module 2 Flashcards
Accessible Design
Define Accessibility
The design of products, devices, services, or environments for those who are differently abled
Define Alternative Text
Text that helps translate something visual, such as an image or graph, into a description that can be read by screen readers.
Define Assistive Technology
Any products, equipment, or systems that enhance learning, working, and daily living for people with disabilities.
Define Brand Identity
The visual appearance and voice of a company
Define Call-to-Action
A visual prompt that tells the user to take action, like to click a button.
Define Color Modification
Features that increase the contrast of colors on a screen, like high-contrast mode or dark mode.
Define Digital Literacy
A user’s level of ability related to using digital information and technologies.
Define Equality
Providing the same amount of opportunity and support
Equity-Focused-Design
Designing for groups that have been historically underrepresented or ignored when building products.
Framework
Creates the basic structure that focuses and supports the problem you’re trying to solve
Ideation
The process of generating a broad set of ideas on a given topic, with no attempt to judge or evaluate them.
Inclusive Design
Making design choices that take into account personal identifiers like ability, race, economic status, language, age, and gender.
Insight
An observation that helps you understand the user or their needs from a new perspective
Iteration
Doing something again, by building on previous versions and making tweaks
Platform
The medium that users experience your product on
Responsive web design
A design approach that allows a website to change automatically depending on the size of the device.
Screen REader
Software that reads aloud any on-screen text, interactive elements, or alternative text.
Speech to text
Software that allows users to compose text by speaking into their device.
Switch Device
An assistive technology device that replaces the need to use a computer keyboard or a mouse
Universal design
The process of creating one product for users with the widest range of abilities and in the widest range of situations.
User
Any person who uses a product
User-centered design
Puts the user front and center
Voice control
Allows users to navigate and interact with the buttons and screens on their devices using only their voice.