Module 1 Flashcards

Get to Know User Experience Design

1
Q

What are the 5 stages of the product development lifecycle?

A
  1. Brainstorm
  2. Define
  3. Design
  4. Test
  5. Launch
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2
Q

Describe the Brainstorm stage of the product development lifecycle

A
  • Generating ideas about the user and potential needs and challenges user might have
  • Team generates ideas to solve the problem, understand the audience, and identifies needs or challenges audience may have
  • UX researchers often involved in this stage - research used to get to know target audience.
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3
Q

Describe the Define stage of the product development lifecycle

A

Determines concrete ways that the product will impact the user. Answer these questions:
○ Who is the product for?
○ What will the product do?
○ What features need to be included for the product to be successful?

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4
Q

Describe the Design stage of the product development lifecycle

A

Using the insights from the first two stages, UX designers generate designs that keep the user in mind. You may create the following:
- Storyboards (sketches that help explore the user’s experience)
- Wireframes (provide outlines of the content layout)
Prototypes (models that allow UX designers to test the functionality of a design)

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5
Q

Describe the Test stage of the product development lifecycle

A

Gather feedback from potential users
- Where to improve
- Interactivity of the design
- Interaction between UX designers and front-end engineers as they figure out how to address needs in a practical and functional way

Example: Such as how color or font can fit the company’s brand or whether the prototype designs are easily understood.

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6
Q

Describe the Launch stage of the product development lifecycle

A

Putting out the product - whether on shelves or launching an app etc.

Design is not necessarily finished at launch - always room to go back to previous stages of product development lifecycle

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7
Q

What has five stages, and describes a specific set of steps that take a product or app from the first spark of an idea to the release of the final product?

A

Product development lifecycle

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8
Q

What are the four required components to make a good user experience (at a minimum)

A

It needs to be
- Usable
- Equitable
- Enjoyable
- Useful

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9
Q

A key mission of a UX designer should be to tie a specific __________ to the use of the product. It should be designed to make the user feel a certain way.

A

Emotion

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10
Q

Define Usable

A

The design, structure, and purpose of the product is clear and easy to use.

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11
Q

Define Equitable

A

It means a design is helpful to people with diverse abilities and backgrounds. In other words, the product’s design addresses the needs of a diverse audience and ensures a high-quality experience is delivered to all users regardless of background, gender, race, or ability.

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12
Q

Define Enjoyable

A

If a product is enjoyable, it means the design delights the user. The design reflects what the user may be thinking or feeling and creates a positive connection with them.

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13
Q

Define Useful

A

A product that solves user problems - one that the designer has identified.

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14
Q

What are the five responsibilities of UX Beginner Designers?

A
  • Researching
  • Wireframing
  • Prototyping
  • Creating information architecture
  • Communicating effectively
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15
Q

Define Wireframe

A

An outline or sketch of a product or screen

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16
Q

Define Prototype

A

An early model of a product that demonstrates functionality

17
Q

Define Information Architecture

A

The framework of a website or how it’s organized, categorized, and structured

18
Q

What are some examples of other teams that UX Designers work with?

A
  • Engineers
  • UX Researcher
  • Program Manager
  • Product Lead
  • Other UX Designers
19
Q
A