Module 2 Flashcards
Design of NLS (oNline System)
Mouse (1968)
Developed smalltalk at Xerox PARC
Dynabook (1970s)
The first graphical browser (Mosaic) came in 1993
WWW (1989)
Currently the most active research area in HCI. Sensor based/context aware computing also known as persuasive computing
Ubiquitous Computing
beneficial for normal designers and interface designers
Shneiderman’s 8 Golden Rules
Standardizing the way information is conveyed ensures users are able to apply knowledge from one click to another; without the need to learn new representations for the same actions
Strive for Consistency
Increased use comes the demand for quicker methods of completing tasks
Enable Frequent Users to Use Shortcuts
The user should know where they are at and what is going on at all times
Offer Informative Feedback
Don’t keep the users guessing
Design Dialog to Yield Closure
Systems should be designed to be as fool-proof as possible, but when unavoidable error occurs, ensure users are provided with, intuitive step-by-step instructions to solve the problem as quickly and painlessly as possible
Offer Simple Error Handling
Designers should aim to offer users obvious ways to reverse their actions
Permit Easy Removal of Actions
Allow your users to be the initiators of actions
Support Internal Locus of Control
Interfaces should be as simple as possible with proper info hierarchy and choosing recognition rather than recall
Reduce Short-Term Memory Load
asses the interaction between human and computers and used to transform difficult tasks
Don Norman’s 7 Principles
possible to determine what actions are possible and the current state of the device (clear focal points, visual hierarchy, obvious navigation systems)
Discoverability