Module 15 Flashcards

1
Q

allows users to interact with text, graphics, sound, and video; each of which can be accessed from within any of the others. It engages the user and interacts with the user.

A

Interactive Media

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2
Q

a software system that links topics on the screen to related information and graphics, which are typically accessed by a point-and click method.

A

Hypertext

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3
Q

A location connected to the internet that maintains one or more pages on the World Wide Web.

A

Website

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4
Q

abbreviated as WWW or known simply as the web. It is an information space where documents and other web sources are identified by Uniform Resource Locators (URLs), interlinked by hypertext links, and can be accessed via the internet.

A

World Wide Web

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5
Q

It allows interactivity between the technology (the computer) and the user (human); the computer responds to or communicates with the user as a response to user’s actions.

A

Interactive Media

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6
Q

Examples of different platforms/dimensions of interactive media

A
  • mobile apps
  • 3D TV
  • video games
  • RPGs
  • MMORPGs
  • interactive websites
  • virtual reality and immersive environments
  • powerpoint
  • interactive smart boards
  • computer software
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7
Q

is a software developed specifically for use on small, wireless computing devices such as smartphones and tablets, rather than desktop or laptop computers.

A

Mobile Apps

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8
Q

a television display technology that enables a three-dimensional effect, so that viewers perceive that an image has depth as well as height and width, similar to objects in the real world.

A

3D TV

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9
Q

a game played electronically; manipulating images produced by a computer program on a television screen or any other display screen. It could be educational such as Bookworm, or Multiplayer that allows two or more players to play with one another or together.

A

Video Games

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10
Q

a game in which players assume the roles of characters in a fictional setting. The players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development.

A

Role-playing Games (RPGs)

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11
Q

any story-driven online video game in which a player, taking on the persona of a character in a virtual world, interacts with many other players.

A

Massively Multiplayer Online Role-Playing Game (MMORPG)

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12
Q

these are websites that let users take on a pool, survey, exams, exercises or even allow online social interaction such as social media sites (e.g. Facebook, Twitter, etc.).

A

Interactive Websites

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13
Q

the computer-generated simulation of a three-dimensional image or environment that can be interacted with in a seemingly real or physical way by a person using special electronic equipment, such as a helmet with a screen inside or gloves fitted with sensors.

A

Virtual Reality and Immersive Environments

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14
Q

may contain links, hypertexts, images, sound, graphics, or other multimedia elements.

A

PowerPoint presentations

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15
Q

allows the teacher and the students to have physical interaction with the subject matter using this format.

A

Interactive smart board

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16
Q

allows users to interact with text, graphics, sound, and video, each of which can be accessed from within any of the others.

A

Computer software

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17
Q

is the communication process that takes place between humans and the different dimensions of interactive media.

A

Interactivity

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18
Q

5 most common types of interactivity

A
  1. click
  2. hotspot
  3. slideshow
  4. timeline
  5. hover
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19
Q

the action where the user uses the left mouse button or the right button.

A

click

20
Q

a special region to act as a trigger to another web page or site. It could be a circle, triangle, rectangle, or polygon.

A

Hotspot

21
Q

the pathway through the show is determined by the user’s interaction with it.

A

slideshow

22
Q

a menu slide that branches to different events.

A

Timeline

23
Q

an image, text, or portion of it that changes in appearance when the mouse cursor moves over it.

A

Hover

24
Q

are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand historical events or culture, or assist them in learning a skill as they play.

A

Educational games

25
Q

is a system in which various forms of information, as data, text, graphics, video, and audio, are linked together by a hypertext program.

A

Hypermedia

26
Q

2 types of multimedia

A
  • static media
  • dynamic media
27
Q

refers to contents that lacks interactivity. these multimedia may have texts and pictures but the readers are unable to control its contents or no observable timely updates or changes.

A

Static Media / Linear media

28
Q

refers to contents that provides interactivity with its users. Websites can be a static media or dynamic media but most known websites today because these websites provide the users to contribute to the site’s contents through posting, comments, uploading pictures and videos, which leads to dynamic contents to the media.

A

Dynamic Media / Non-linear media

29
Q

Examples of static media

A

Books, newspapers

30
Q

Examples of dynamic media

A

Interactive websites such as Facebook or Youtube

31
Q

4 multimedia usages and applications

A
  1. Creative Industries
  2. Education
  3. Journalism
  4. Science
32
Q

Most creative industries nowadays use multimedia to reach broader audience. Using the creativity, skills and talents of individuals to create different contents such as fine arts, entertainment, commercials, journalism and software services.

A

Creative Industries

33
Q

Different institutions use multimedia projects to help students and faculty members learn faster and cater their current learning preferences. Multimedia offers an alternative or ubiquitous means of acquiring knowledge through various mediums and platform

A

Education

34
Q

Stories and research for journalist can now be accessed in an instant with cellular signals and internet connection. It can now reach broader audience in an instant and the readers/viewers can also instantaneously give feedbacks to the content that can also be heard by other people. This generation allows everyone to deliver news that was once only limited to journalists by profession.

A

Journalism

35
Q

The fields of Engineering, Mathematics, Science, and Medicine have been using multimedia for the past few years to improve their research and productivity.

A

Science

36
Q

can be recorded, played, displayed and interacted. This is all possible because of the presence of multiple forms of media such as texts, audio, images, motion pictures and interactivity.

A

Multimedia

37
Q

are written words, printed or on-screen format, a powerful tool for communication and keeping information.

A

Texts

38
Q

are images or frames of images that we can construct and reconstruct to give different meaning to it.

A

Visual Media

39
Q

are graphic visual representations of information, data or knowledge intended to present information quickly and clearly.

A

Infographics

40
Q

is a sound within the range of human hearing.

A

Audio

41
Q

is a series of images projected on screen in rapid succession. The slight change of positions and movements of each image makes an illusion of motion.

A

Motion Picture

42
Q

How to evaluate a video

A

TRAP

43
Q

is the text that describes the action, scenes, camera instructions and words to be spoken by the actors.

A

Script/Screenplay

44
Q

describes what happens in your video by making thumbnail of images.

A

Storyboard

45
Q

are games that are designed to help people to learn about certain subjects, expand concepts, reinforce development, understand historical events or culture, or assist them in learning a skill as they play.

A

Educational games

46
Q

is form with the combination of any of these content forms: Text, Audio, Still Images, Animation, Video Footage, and Interactive Media.

A

Multimedia