Module 1 Lecture 4: Reinforcement and Basic Schedules Flashcards
Reinforcement
When a stimulus event occurs after a behavior, resulting in an increase in future dimensions of similar behavior.
Positive Reinforcement (R+)
The addition of a stimulus that increases future dimensions of similar behavior.
- Generally the ideal principle to employ in behavior change procedures; adding stimuli is generally easier than removing it.
- Notation: R+
Negative Reinforcement (R-)
The removal of a stimulus event that occurs after a behavior that increases future dimensions of similar behavior.
- Notation: R-
Social Reinforcement (SR)
Reinforcement presented by another individual. May be positive (SR+) or negative (SR-)
Automatic Reinforcement (AR)
Occurs independent of the social mediation of others. Can be positive (AR+) or negative (AR-)
Unconditioned (Primary) Reinforcer
Products of evolution; naturally occurring. E.g. food, water, sleep, sex, reduction of pain.
Conditioned (Secondary) Reinforcer
A previously neutral stimulus that functions as a reinforcer because of prior pairing with other reinforcers.
Generalized Conditioned Reinforcer
A stimulus change that as a result of pairing with conditioned and unconditional reinforcers, functions as a reinforcer in a wide range of situations.
E.g. money (associated with many different primary reinforcers).
Continuous Reinforcement (CRF)
Each occurrence of the behavior is reinforced.
- Used to strengthen a behavioral response, a steady and reliable way to increase behavior.
- Used early in behavior change procedures to establish new skills, and to stabilize difficult to predict behavior.
Intermittent Reinforcement (INT)
Not all occurrences of behaviors are reinforced.
- Used to increase persistence; the likelihood a behavior will continue without immediate reinforcement.
Fixed Ratio (FR)
A set number of responses is required for reinforcement to occur.
- Produces punctuated high rates of responding.
- Creates a “stair stepping” pattern when graphed, do to the individual taking post reinforcement pauses before returning to exerting responses.
Variable Ratio (VR)
A behavior is reinforced following an average number of responses.
- Produces persistent and high rates of responding.
- Persistent: Post-reinforcement pauses are short and the behavior is resistant to extinction.
Fixed Interval (FI)
Behavior is reinforced following a behavior after a set period of time has passed.
- Produces long pauses after a reinforcers
- Usually produces patterns of high rates of responding near the end of each interval, often referred to as “scalloping”.
Variable Interval (VI)
A behavior is reinforced following a response after an average period of time has passed.
- Produces low but consistent/steady occurrences of behavior.
- Used to produce persistent behavior around specific times; helpful in teaching on-task behavior for students or employees.