Module 1 & 2 Flashcards
The act or process of imparting knowledge?
EDUCATION
The application of scientific knowledge for practical purposes.
technology
Comes from a Latin word which means a breeding, a bringing up, a rearring?
EDUCATIO
Greek word which means craft or art?
TECHNOLOGY
Demonstrate Awareness of POLICIES affecting ICT in Education?
Domain 1: UNDERTSANDING ICT IN POLICIES
Demonstrate understanding of concept principles and theories of ICT systems as they apply to teaching; learning
Domain 2: CURRICULUM and ASSESSMENT
Apply relevant technology tools for classroom activities
DOMAIN 3: PEDAGOGY
Demonstrate competence in the technical operations of technology tools and systems as they apply to teaching and learning
DOMAIN 4: TECHNOLOGY TOOLS
MAnage technology- assisted instruction in an inclusive classroom environment
DOMAIN 5: ORGANIZATION & ADMINISTRATION
Use technology tools to create new learning opportunities to support community learners
DOMAIN 4: TECHNOLOGY TOOLS
Use ICT knowledge to solve complex problems and support students collaborative activities**
DOMAIN 3: PEDAGOGY
Evaluate digital and non digital learning resources in response to students diverse needs.
DOMAIN 2: CURRICULUM & ASSESSMENT
Model collaborative knowledge construction in face to face and virtual environment
DOMAIN 3: PEDAGOGY
Demonstrate profieciency in the use of technology tools to support teaching and learning
DOMAIN 4: TECHNOLOGY TOOLS
Utilize Technology tools in creating communities of practice.
DOMAIN 4: TECHNOLOGY TOOLS
Show positive attitude towards the use of technology tools.
TEACHER DISPOSITION
Contextualize ICT policies to the learning environment.
TECHNOLOGY TOOLS
Collaborative with peers colleagues and stakeholders to access information.
TEACHER PROFESSIONAL LEARNING
Comply with ICT policies as they affect teaching-learning.
UNDERSTANDING ICT IN EDUCATION
Apply relevant technology tools for classroom activities.
PEDAGOGY
Students demonstrate creative thinking, construct knowledge, developed innovative products and process
CREATIVITY INNOVATION
Students become a digital citizen demonstrating ethical and legal behavior, exemplified by the practice if safe, legal and responsible use of information.
DIGITAL CITIZENSHIP