Models/controls Flashcards

1
Q

What is a system model

A

How the system actually works (code)

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2
Q

What’s the difference between the interface model and the user model

A

The interface model is what’s actually presented to the user.
User model is what the user thinks the interface does

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3
Q

What is visibility in terms of UI

A

Making apparent what can and can’t be done within the interface.

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4
Q

What is affordance in UI terms

A

Perceived/actual characteristics of an object.

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5
Q

Is the perceived affordance the same as actual affordance?

A

No, not always

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6
Q

Limitations on possible actions

A

Constraints

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7
Q

What are the three kinds of feedback

A

Visual, auditory, haptic

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8
Q

What is a description error and give an example

A

Is when one action replaced by another
When you accidentally click delete instead of save.

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9
Q

Which of the errors does this example describe:
When you want to walk to a coffee shop but end up on campus because that’s more familiar

A

Capture error- Intended action shifts into a more familiar one.

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10
Q

What are the three basic guidelines for design heuristics

A

User centered, Fitts law, memory

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11
Q

Name 4/7 principals of Jacob Nielsens heuristics of UI

A

Visibility of system status, match the real world, user control/ freedom, consistency & standards, error prevention, recognition over recall, flexibility and efficiency to use.

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12
Q

Why is recognition over recall important

A

It makes sure all information is available
(Give drop down menus instead of text boxes)

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13
Q

What is the principle of least surprise?

A

Similar things should behave the same way

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14
Q

True or false: a minimalist design is better then a maximalist one

A

True

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15
Q

What is the gestalt principal

A

Proximity and similarity
Elements closer together are grouped, elements that look the same are grouped

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