ML 3 (practice conditions and augmented feedback) Flashcards

1
Q

When it comes to training volume, is more better?

A

nah m8,

after a certain amount of practice, retention benefit no longer increases, and possibly decreases

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2
Q

What is overlearning?

A

the continuation of practice beyond the amount needed to reach a performance criterion

point of diminishing return

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3
Q

What are two ways of practice distribution?

A

Massed practice

Distributed practice

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4
Q

What is massed practice?

A

the amount of rest between trials/sessions is short

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5
Q

What is distributed practice?

A

the amount of rest between trials/sessions is long

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6
Q

Which method is more effective given a certain amount of time, massed or distributed practice?

A

distributed gave better overall outcome and retention in a golf putting scenario.

  • (Dail & Christina, 2004)
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7
Q

Which method (massed vs distributed) is more effective for
a) immediate retention
b) delayed retention
???

A

a) massed
b) distributed

  • (Panchuk et al, 2013)
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8
Q

How do complexity and difficulty differ?

A
complexity = no. of elements to the skill and/or degree of info processing and attentional demands
difficulty = speed and space used during the skill
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9
Q

How does more elements lead to greater complexity of skill?

A

more elements = greater information processing and attentional demand

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10
Q

Outline the 4 strategies to practice parts of a skill

A

fractionisation: one part at a time before whole skill
segmentation: a, a+b, a+b+c etc.
simplification: reducing object difficult, attentional demands, speed etc.
focus on part while practicing whole

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11
Q

In what scenario may segmentation skill practice be appropriate?

A

when there is large coordination between elements of the skill

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12
Q

Outline the feedback control process if the task if dart throwing w/ emphasis on technique

A

> optimal situation : perfect technique
controlled system : muscular and dart, body throws the dart
outcome: patterning of the throw
receptors : mechanoreceptors , listening to a external feedback or technique via EMG, kinematics etc.
error transform : system will attempt to correct next throw based on the difference between the ideal and the outcome

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13
Q

Outline the feedback control process if the task if dart throwing w/ emphasis on hitting the bullseye

A

> optimal situation : hitting the bullseye
controlled system : muscular and dart, body throws the dart
outcome: where the dart lands
receptors : visual (score)
error transform : system will attempt to correct next throw based on the difference between the ideal and the outcome (e.g. if your throw was a double 20, intention for next throw is the exert less force or alter the trajectory of the throw)

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14
Q

What is augmented feedback?

A

enhanced feedback that the sensory system cannot provide

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15
Q

What are the two types of augmented feedback?

A

Knowledge of Results (KoR)

Knowledge of Performance (KoP)

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16
Q

Describe Knowledge of Results and give examples

A

externally presented information about the outcome performance

  • error
  • score
  • yes/no
17
Q

Describe Knowledge of Performance and give examples

A

externally presented information about the movement characteristics that determined the performance outcome

  • timing
  • joint angle pattern
  • overall technique
18
Q

What is the role of augmented feedback?

A

to facilitate and motivate

19
Q

When is augmented feedback necessary?

A

> if sensory feedback is not available (e.g. blind golf)

> sensory feedback is available but the performer lacks to capability to evaluate (e.g.inexperienced)

20
Q

What are some examples of when augmented feedback may help high level performers?

A

> trying to move a barbell as quickly as possible or to a target speed
multi-limb coordination is important

21
Q

When is augmented feedback detrimental to learning?

A

> feedback is wrong or misguided
learner becomes dependent on feedback

beginners rely on augmented feedback, whether correct or not…
- (Ford et al, 2007)

22
Q

What information may feedback contain?

A

> error (what is wrong)

> reference (what is correct performance)

23
Q

In what situations are error and reference feedback best suited?

A

error for better performance

reference for motivation

24
Q

In what scenarios may KoR be used for feedback?

A
  1. to confirm own assessment
  2. when outcome is not available
  3. for motivation
  4. when fostering discovery learning (problem solving)
  5. to focus on effects (external focus)
25
Q

In what scenarios may KoP be used for feedback?

A
  1. when movements need to follow specific patterns
  2. when skills require complex coordination
  3. when KoR is redundant
  4. to induce specific muscle activation profiles
26
Q

What forms may KoP be presented in and why would you use them?

A

> verbal : tell learner what to focus on
video : allows learner to see what went wrong and provide solutions
movement kinematics/kinetics: larger variety of different types/amounts of feedback info

27
Q

What is concurrent feedback?

A

feedback given during performance of the skill

28
Q

What is terminal feedback?

A

feedback given after conclusion of the skill

29
Q

Why is concurrent feedback not ideal to be given all the time (especially with beginners)?

A

performer develops a reliance on the feedback in order to perform the skill

30
Q

Is concurrent or terminal feedback better for retention purposes?

A

terminal

- (Buchanan & Wong, 2012)

31
Q

Why may a reduced frequency of feedback aid the learning process?

A

allows more opportunity for individual problem solving / discovery learning

32
Q

Why is it important to have a delay between performance of skill and KoR?

A

allows processing of information (intrinsic) and planning for next trial.

33
Q

Is 100% feedback frequency optimal for learning?

A

no

34
Q

What are some methods to reduce feedback frequency?

A

self-selected

summary of attemtpts

35
Q

Compare implicit and explicit learning

A

explicit : coach gives instructions of how to perform skill
implicit : athlete encouraged to learn with minimal assistance and cues, to give athlete ownership of movement and reduce reliance on coach

36
Q

What are the benefits of implicit learning over explicit learning?

A

> more stable under pressure
decreased reliance on instruction
skills more durable over time
attentional demand is lower, therefore attention can be placed elsewhere in a sport to benefit performance

37
Q

What are some methods of implicit learning?

A
  1. decrease amount of verbal instruction or use of analogy

2. decrease amount of verbal feedback and encourage athlete to use sensory methods of feedback