mktg 301 exam 1 Flashcards
What is Marketing?
Ability to provide worth to a customer, being able to convince someone to buy a product
What are the 4 P’s of Marketing?
Product, Price, Place, Promotion
In the 4 P’s of Marketing, what does Product mean?
what do potential customers need and want
In the 4 P’s of Marketing, what does Price mean?
how much should we ask customers to pay
In the 4 P’s of Marketing, what does Place mean?
how will we get it to the customers
In the 4 P’s of Marketing, what does Promotion mean?
how will we communicate with the customers
Is it more profitable for a company to think inside out or outside in?
Outside in
The Marketing concept is…
looking outward with a focus on customers needs and wants, profit through customer satisfaction
The Selling concept is…
looking inward with a focus on factories, profit through sales volume, myopia occurs due to products being created with similar parameters
The Production concept is…
consumers choose products available and affordable, focused improvement on distribution and production, myopia occurs due to emphasizing production over product
The Product concept is…
products highest in quality, performance, and innovation, focus on improvement of product, myopia occurs due to company focusing on product rather than market
The Societal Marketing Concept is… triangle
Consumers, Company, and Society
Purposeful Brands are…
companies who create a brand with the intention of focusing on what’s good for society as a large long-term
What value do Superior Customers provide?
customer loyalty, retention, referrals, customer equity, higher profits more customers
What is the goal for companies in regards to customers?
True Friends and Customer Evangelists
Consumer Generated Marketing is…
customers make ads because they love the product
Customer Lifetime Value is…
total revenue a customer generates for your company - customer acquisition cost – customer retention costs
What can marketers learn by studying the marketing environment? List of 3
understand constraints, opportunities, and threats
How should all departments think in a company? (part of microenvironment)
Think Consumer, they must work together to provide the best value for a consumer
Suppliers, a part of the microenvironment..
Provide resources needed for production and innovation
Intermediaries, a part of the microenvironment…
help the company promote, sell, and distribute the products to end-users
An example of a Reseller, a type of intermediary, is…
Increase profitability at Wendy’s drive thru using Coca-Cola in the solution
An example of a Physical Distribution Firm, a type of intermediary, is…
Trucking companies that bring French fries to a restaurant
An example of a Marketing Service Agency, a type of intermediary, is…
Create ads for a restaurant
An example of a Financial Intermediary is…
Banks, offer good terms on a loan
Competitors, a part of the microenvironment…
provide reasonable substitutes to customers, use buzzwords like “Competitive Advantage” and Point of Difference”
What is the Law of Color?
A brand should use a color that is opposite of its major competitors
The Public, part of the microenvironment…
Any group that has an interest in or impact on an organizations ability to achieve its objectives
What are Customers in terms of marketing?
Who buys the Products, can be consumers, resellers, government, non-profits, international market, business buyers
Demographics, a force in the Macroenvironment includes…
Household Structures, Age Structures, Geographic Population Shifts, Educational Characteristics, Population Diversity, Occupations
In regards to Age Structures, Baby Boomers are…
1946-64, most affluent generation, digitally active, care about: staying active and youthful thinking, post-poning retirement
In regards to Age Structures, Gen X is…
1965-80, weigh decisions, adapted to tech in young adulthood, high brand loyalty, care about: experiences over materialism and the environment
In regards to Age Structures, Millennials (Gen Y) are…
1981-96, large buying power, came of age during technology, frugal and want to connect with brands efficiently, care about: value and sharing experiences, utilize social media, interdependent, now oriented
In regards to Age Structures, Gen Z is…
1997-2012, largest generation, fluent in digital technology, cautious spenders, care about: authenticity and creating their own brand experiences, desire sensory info, expect personalized experiences, innovators
In regards to Age Structures, Gen Alpha is…
Born after 2012, will be the most formally educated and wealthiest generation, substantial influence on family purchases, privacy is a big issue, Marketing gateway to reach their parents, Important future consumers just beginning to establish brand preferences
Economic Forces, a force in the Macroenvironment includes…
Consists of factors that affect consumer purchasing power and spending patterns
Overconsumption, a change in buying behavior…
leads to the search for value marketing
What is Treasure Hunter Tradeoffs?
The idea that when money is tight we still have things we will spend money on
Name the Income Distribution Brackets?
Upper Class, Middle Class, Working Class, Under Class
Natural resources that are needed as inputs by marketers or that are affected by marketing activities include
Shortage of raw materials, Increased Pollution, Increased government intervention, Environmentally sustainable strategies
Technology, a force in the Macroenvironment includes…
Factors that create new technologies, products, and market opportunities (while making other products obsolete)
Politics, a force in the Macroenvironment includes…
Laws, regulations, and pressure groups that influence and limit various organizations and individuals in a given society, Most laws that affect marketing have been passed in order to protect consumers
The Sherman Antitrust Act dealt with…
Price fixing, predatory pricing, anti monopoly
The Robinson Patman Act dealt with…
Price discrimination is unlawful, amends Clayton act
What are cultural forces?
The forces that affect a society’s basic values, preferences, and behavior
Hypertasking, a cultural force, deals with
Multitasking in overdrive
Egonomics, a cultural force, deals with
Craving recognition of individuality
Mass Mingling, a cultural force, deals with
Digital technologies affect mingling in real life
Cocooning , a cultural force, deals with
Spending more time at home, Emphasis on at home décor, improvement, and food delivery
Down-aging , a cultural force, deals with
Comfort in familiar pursuits and products from decades past