MIS ch3 Flashcards

1
Q

Agency theory

A

Economic theory that views the firm as a nexus of contracts among self-interested individuals who must be supervised and managed.

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2
Q

Benchmarking

A

Setting strict standards for products, services, or activities and measuring organizational performance against those standards.

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3
Q

Best practices

A

The most successful solutions or problem-solving methods that have been developed by a specific organization or industry.

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4
Q

Business ecosystem

A

Loosely coupled but interdependent networks of suppliers, distributors, outsourcing firms, transportation service firms and technology manufacturers.

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5
Q

Competitive forces model

A

Model used to describe the interaction of external influences, specifically threats and opportunities, that affect an organization’s strategy and ability to compete.

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6
Q

Core competency

A

Activity at which a firm excels as a world-class leader.

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7
Q

Disruptive technologies

A

Technologies with disruptive impact on industries and businesses, rendering existing products, services, and business models obsolete.

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8
Q

Efficient customer response system

A

System that directly links consumer behavior back to distribution, production, and supply chains.

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9
Q

Mass customization

A

The capacity to offer individually tailored products or services using mass production resources.

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10
Q

Network economics

A

Model of strategic systems at the industry level based on the concept of a network where adding another participant entails zero marginal costs but can create much larger marginal gains.

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11
Q

Organization

A

A collection of rights, privileges, obligations, and responsibilities that are delicately balanced over a period of time through conflict and conflict resolution(Behavioral def). A stable, formal, social structure that takes resources from the environment and processes them to produce outputs.

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12
Q

Platforms

A

Business providing information systems, technologies, and services that thousands of other firms in different industries use to enhance their own capabilities.

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13
Q

Primary activities

A

Activities most directly related to the production and distribution of a firm’s products or services.

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14
Q

Product differentiation

A

Competitive strategy for creating brand loyalty by developing new and unique products and services that are not easily duplicated by competitors.

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15
Q

Routines

A

Precise rules, procedures, and practices that have been developed to cope with expected situations.

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16
Q

Strategic transitions

A

A movement from one level of socioltechnical system to another. Often required, when adopting strategic systems that demand changes in the social and technical elements of an organization.

17
Q

Support activities

A

Activities that make the delivery of a firm’s primary activities possible. Consist of the organization’s infrastructure, human resources, technology, and procurement.

18
Q

Switching costs

A

The expense a customer or company incurs in lost time and expenditure of resources when changing from one supplier or system to a competing supplier or system.

19
Q

Transaction cost theory

A

Economic theory stating that firms grow lager because the can conduct marketplace transactions internally more cheaply than they can with external firms in the marketplace.

20
Q

Value chain model

A

Model that highlights the primary or support activities that add a margin of value to a firm’s products or services where information systems can best be applied to achieve a competitive advantage.

21
Q

Value web

A

Customer-driven network of independent firms who use information technology to coordinate their value chains to collectively produce a product or service for a market.

22
Q

Virtual company

A

Organization using networks to link people, assets, and ideas to create and distribute products and services without being limited to traditional organizational boundaries or physical location.