MIL Flashcards

1
Q

ABILITY TO ACCES, ANALYSE, EVALUATE AND CREATE MEDIA FOR HUMAN

A

MEDIA LITERACY

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2
Q

the ability to locate, evaluate, and use effectively the needed information

A

information literacy

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3
Q

ability of humans to responsibly and effectively use technology tools in gaining information

A

technology literacy

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4
Q

5 components of information literacy

A

identify, evaluate, find, apply and acknowledge

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5
Q

consuming

A

media literacy

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6
Q

participating

A

technology literacy

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7
Q

people discovered fire, develop paper from plants, and forged weapons and tools with stone, bronze, copper

A

pre-industrial age (before 1700s)

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8
Q

people used the power of steam, develop machine tools, establish iron production

A

industrial agae (1700s-1930s)

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9
Q

the invention of the transistor ushered in the electronic age.

A

punch cards

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10
Q

the internet paved the way faster communication and the creation of social network

A

information age (1900s-2000s)

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11
Q

types of media

A

print media, broadcast, film, video games, new media

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12
Q

didgital media that are interactive, incorporate two way communication ND INVOLVE SOME OF COMPUTING

A

new media

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13
Q

forms of electronic communication (such as website)

A

social media

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14
Q

knowledge that is unique to a given culture or society

A

indigenous knowledge

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15
Q

controlled and managed by indigenous people in order for them to develop and produce culturally appropriate information

A

indigenous media

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16
Q

the place where books, magazines and other materials.

A

library

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17
Q

wide variety of information

A

internet

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18
Q

pertains to the technical and symbolic ingredients or codes and conventions that media and information professionals may select

A

languange

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19
Q

codes, conventions, formats, symbols and narrative structures

A

media languages

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20
Q

comes from the french word “type or class”

A

genre

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21
Q

system of signs, which create mening

A

codes

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22
Q

equipment is used to tell the story in media text

A

technical codes

23
Q

two types of codes

A

symbolic and technical codes

24
Q

it shows what is beneath surface of what we seee

A

symbolic codes

25
Q

use of language style and textual lay out (headline, captions, speech bubbles)

A

written codes

26
Q

information sent from source to reciever

A

message

27
Q

the group consumers for whom a media message was conducted

A

audiencep

28
Q

le engaged in the process of creating and putting together media content to make finished media

A

procedures

29
Q

libraries, archives, museum

A

other stakeholders

30
Q

generally accepted ways of doing something

A

conventionth

31
Q

refers to as a standard or norm that act as a rule governing

A

convention

32
Q

refers to creations of the mind, such as inventions, library and artistics works

A

intellectual property

33
Q

the global forum for ip services, policy, information and cooperation

A

world intellectual property organization

34
Q

a legal device that gives the creator of a literary, artistic, or other creative work the sole to right to publish and sell that work

A

copyright

35
Q

an exclusive right granted for an invention.

A

patent

36
Q

a sign of capable distinguishing the goods or service of one enterprise

A

trademark

37
Q

constitutes the ornamental or aesthetic aspect of an article

A

industrial design

38
Q

geographical indications and appellations of origin are signs used on goods and services

A

geographical indication and appellations of origin

39
Q

an American non profit organization devoted to expanding the range of creative works available for others to build upon legally and to share

A

creative commons

40
Q

an act or instance of using or closely imitating the language and thought of another author without authorization

A

plagiarism

41
Q

bullying that takes place online

A

cyber bullying

42
Q

the excessive use of computers to the extnent that it interferes with daily lofe

A

computer addicton

43
Q

an economic inequality between groups in terms of acces to, use of, or knowledge

A

digital divide

44
Q

is a feedback technology that takes advantage of the users sense

A

haptice technology

45
Q

by combining hard sensor information such as where you are in the conditions around you

A

contelectual awareness

46
Q

not only can voice and tone recognition be used to confirm a persons identity

A

voice and tone recognitionth

47
Q

is future technology will be useful

A

intelligent routing to devices

48
Q

lie detection

A

law inforcement

49
Q

identifying suspicious behavior

A

airport security

50
Q

alerting and awakening a drwosy or distracted driver would save many lives

A

safety

51
Q

recording, monitoring and analysing

A

retail

52
Q

assisting people with disabilities or paralysis

A

health care

53
Q

using screen icons and blink here or gaze there

A

human computer interaction

54
Q

hnology that can display directly onto our retinas

A

internet glasses