MIL Flashcards

1
Q

The physical objects used to communicate with, or
the mass communication through physical objects
such as radio, television, computers, film, etc., It
also refers to any physical objects to use to
communicate messages.

A

Media

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2
Q

The ability to identify, understand, interpret, create,
communicate, and compute, using printed and
written materials associated with varying contexts.

A

Literacy

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2
Q

The ability to access, analyze, evaluate, and create
media in a variety of forms.

A

Media Literacy

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3
Q

A broad term that covers processed data, knowledge
derived from study, experience, instruction, signals or
symbols.

A

Information

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4
Q

The ability to recognize when information is needed,
and to locate, evaluate, and effectively communicate
information in its various formats.

A

Information Literacy

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5
Q

The essential skills and competencies that allow
individuals to engage with media and other
information providers effectively, as well as develop
critical thinking skills to socialize and become active
citizens.

A

Media and Information Literacy

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6
Q

Storytelling was utilized though primitive
man also used signals in order to
communicate information.

A

Prehistoric Age (before 1700)

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7
Q

Petroglyphs
cave paintings
pictographs
clay tablets
are examples of?

A

Prehistoric Age

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8
Q

The latin term “Libre Manuscripti”
which means ____________ was widely adopted

A

book written by hand

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9
Q

People used the power of steam,
developed machine tools, established iron
production, and the manufacturing of
various products (including books
through the printing press).

A

Industrial Age

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10
Q

Printing Press
newspaper
typewriter
telegraph
punch card

A

Industrial Age

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11
Q

the invention of the transistor was ushered during this time. People harnessed the power of transistors that led to the transistor radios, electronic circuits, and early computers.

A

Electronic Age

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12
Q

Transistor Radio
Television

A

Electronic Age

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13
Q

The internet has paved the wave for faster communication. People have advanced the use of microelectronics with the invention of smaller personal computers, mobile devices, and wearable technology.

A

Information Age

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14
Q

People advanced the use of
microelectronics with the invention of
personal computers, mobile devices, and
wearable technology..

A

Information Age

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15
Q

Web browser
Blogs
Social Network

A

Information Age

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15
Q

has been defined as the
branch of ethics that addresses the proper
and improper uses of information and
technology for personal and public decision
making.

A

Information Ethics

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16
Q

The term “Information Ethics” was coined
by _________ It provides a deeper
insight on the morality that comes from
information as a resource, product, or
target.

A

Robert Hauptman

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17
Q

Using other people’s words and ideas without clearly
acknowledging the source of the information

A

Plagiarism

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18
Q

Facts that can be found in numerous places
and are likely to be widely known.

This is generally known information. You
do not need to document this fact

A

Common knowledge

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19
Q

Using someone’s ideas, but rephrasing them in
your own words.

A

Paraphase

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20
Q

You document facts that are not generally
known, or ideas that interpret facts.
This is your own thoughts and opinions about
a certain subject. This needs to be cited.

A

Interpretation

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21
Q

This information is a direct quote or passage placed between quotation marks. This information is always cited.

A

Quotation

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22
Q

Fundamental Elements of
Media Literacy:

A

Critical Thinking

Civic Responsibility

Self-Expression

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23
Q

It is the ability to think clearly and
rationally while understanding the
logical connection between ideas.

A

Critical Thinking

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24
Q

Various forms of social media platforms
such as Facebook and Twitter have
become prevalent along with different
ways of communicating across the web.
They is a great responsibility in using
one’s platform wisely.

A

Civic Responsibility

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25
Q

It is the expression of one’s feelings,
thoughts, or ideas, especially in different
forms of media.

A

Self expression

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26
Q

Errors or flaws in reasoning which
renders an argument are referred to
as

A

Logical fallacies

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27
Q

This fallacy occurs when an opponent’s
character or even personal traits are
attacked instead of engaging with the
argument itself.

A

Ad hominem

28
Q

It occurs when there is an attempt to
validate an argument by using an
appeal to its popularity

A

Bandwagon

28
Q

Also known as false dichotomy, this
occurs by making it appear that there
are only two sides to an argument
when there are actually other choices.

A

False dilemma

29
Q

Unlike the strawman fallacy, bringing
up a plausible yet unrelated issue to
prevent addressing the immediate issue
is the core of the red herring fallacy.

A

Red herring

30
Q

It is an argument which states that
allowing something minor sets off a
chain reaction with major
consequences without evidence to
support that claim.

A

Slippery slope

31
Q

Deliberately misinterpreting and
setting up a false argument to make the
argument easier to refute.

A

Strawman

32
Q

Types of Media:

A

Print Media

Broadcast Media

Digital Media

33
Q

Media consisting of paper and ink,
reproduced in a printing process that is
traditionally mechanical.

A

Print Media

34
Q

Media such as radio and television that
reach target audiences using airwaves as
the transmission medium.

A

Broadcast Media

35
Q

represents digital platforms
that are equal to magazines, newspapers,
radio and television.
They are consumed on cell phones, laptops,
desktops and tablets, and they often
contain the same information as the
traditional media, although it may be
delivered in a different style.

A

Digital Media

36
Q

Online media that are used to compete and
play games with one another

A

Interactive Play Media

36
Q

Types of Information Sources:

A

Primary Sources

Secondary Sources

Tertiary Sources

37
Q

Online media that are used to store and
retrieve Information.

A

Information Search Media

37
Q

Online media that are used to create and
maintain personal relationships

A

Interpersonal Communication

38
Q

The process where several media channels
and types come together and exist and
operate with synergy.

A

Media Convergence

39
Q

Online media that centers on creating,
sharing, and exchanging information,
ideas, and content in online networks and
communities.

A

Collective Participatory Media

40
Q

these arethe first hand documents that
provide direct evidence on your topic.

A

Primary Sources

41
Q

presents summaries or condensed
versions of materials, usually with references back to the
primary and/or secondary sources.

A

Tertiary Sources

41
Q

it tells you about an event but from a
time after the event has already occurred. this
source usually states and references the primary source.

A

Secondary Sources

42
Q

Media and Information Sources:

A

Indigeonous Knowledge

Libraries

Museums

Archives

Internet

43
Q

refers to understandings, skills,
and philosophies developed by local communities with
long histories and experiences of interaction with their
natural surroundings.

A

Indigenous Knowledge

44
Q

is a place where books, magazines, and
other materials (such as videos and musical
recordings) are available for people to use or
borrow.

A

Library

45
Q

A library that is attached to a higher education
institution and serves two complementary
purposes: to support the curriculum, and to
support the research of the university faculty and
students

A

Academic Library

46
Q

A privately owned library that forms a unit of a
business firm or other organization, specializes in
books and other material of special interest to the
organization of which it is a part

A

Special Library

47
Q

is a library that is accessible by
the general public and is usually funded from
public sources, such as taxes.

A
48
Q

is a library that is accessible by
the general public and is usually funded from
public sources, such as taxes.

A

Public Library

49
Q

is a library established by a
government as a country’s preeminent repository of
information. Unlike public libraries, these rarely allow
citizens to borrow books.

A

National Library

50
Q

is a non-profit, permanent institution in the
service of society and its development, open to the public,
which acquires, conserves, researches, communicates and
exhibits the tangible and intangible heritage of humanity
and its environment for the purposes of education, study
and enjoyment.

A

Museum

51
Q

a place where people can go to gather
firsthand facts, data, and evidence from letters, reports,
notes, memos, photographs, and other primary sources.

A

Archive

52
Q

is a vast network that connects
computers all over the world.

A

Internet

53
Q

is the way in which the meaning of a
media text is conveyed to the audience.

A

Media Language

53
Q

Reliability: is it trustworthy?

Accuracy: is it what I need?

Value: Does it help?

Authority: Is the author credible?

Timeliness: Is it still applicable?

A

Reliability: is it trustworthy?

Accuracy: is it what I need?

Value: Does it help?

Authority: Is the author credible?

Timeliness: Is it still applicable?

54
Q

These are all the ways in which equipment is used
to tell the story in a media text, for example the
camera work in a film.

A

Technical Codes

55
Q

This refers to the addition and the art and
practice of creating soundtracks for a variety
of needs.

It involves specifying, acquiring or creating
auditory elements using audio production
techniques and tools.

A

Sounds Design

56
Q

includes dolly, panning,
tilting, and POV (Point of View) shots.

A

Camera movements

57
Q

Examples Technical Codes

A

Sound Design

Camera Movement

Camera Framing

Lighting

58
Q

can also showcase media
messages based on where the camera is placed.

A

Camera Framing

58
Q

Also known as
the handheld shot. This makes the footage
more engaging because the audience takes a
character’s view.

A

POV

59
Q

This is the literal or obvious meaning.

A

Denotative

59
Q

The lighting setup guides the eye to a specific
actor, prop, or part of a scene.

The amount, size, color, and harshness of light
surrounding a character can be adjusted to
match their emotions.

A

Lighting

60
Q

This is the potential or suggestive meaning.

A

Connotative

61
Q

In media context, it refers to a standard or
norm that acts as a rule governing behavior.

These are widely recognized symbols.

A

Conventional