Midterm Flashcards

1
Q

definition of change

A

Movement over time from a current position (P1) to a future position (P2)

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2
Q

definition of creativity

A

The possess through which new and useful ideas are generated

A contextual, temporal process

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3
Q

definition of innovation

A

utilization of ideas in solving problems, developing processes, and improving the way we do things in creating new products, services, or organizations.

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4
Q

disruptive innovation

A

Creates a new market and disrupts the existing market

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5
Q

cognitive factors enhacning creativity

A

Mental flexibility
Ability to link remote associations
suspension of judgment
Originality of thinking

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6
Q

personality traits of crative people

A
Sensitive
Independent 
Unconcerned with social norms and social acceptance
Risk-taking
Self-confidence
Proactivity 
Need for achievement 
Tolerance of ambiguity
Autonomy
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7
Q

defintion of a team

A

A small number of people with complementary skills who are committed to a common purpose, performance goals, and approach for which they hold themselves mutually accountable.

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8
Q

reasons for joining a team

A

Security
self -esteem
Power
Individual goal achievement

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9
Q

team development process

A
Forming
Storming
Norming
Performing 
Adjourning
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10
Q

factors making teams fail

A
  • blind conformity
  • Most teams struggle to pull together the right skills, attitudes, behaviors, and problem-solving styles to achieve adequate team diversity and cohesiveness
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11
Q

blind conformtity

A

People tend to engage in illogical or bizarre behavior in order to guarantee acceptance.

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12
Q

Aschs experiment

A

Video we watched where certain people were instructed to say line 2 was the same as line 1 to see if it influenced other people in the room to change their answers

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13
Q

GroupThink

A

‘The psychological drive for consensus at any cost that suppresses dissent and appraisal of alternatives in cohesive decision-making groups’.

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14
Q

social loafing

A

‘The tendency for people in a group to slack off’

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15
Q

causes of social loafing

A

Equity of effort
Loss of personal accountability
Motivational loss due to the sharing of rewards
Coordination loss as more people perform the task

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16
Q

ideal team size

A
  • The output of creative ideas on a per-employee basis decreased as team size increased (Bouchard and Hare, 1970; Renzulli et al. 1974)
  • Creative Production Percent (CPP) improves with a decrease in team size until it reaches the group size of two, or dyads
17
Q

team longetvity

A

The longer groups have been in existence, the less innovative they become (Katz, 1982)

18
Q

reframing

A

Changing our view points, changing perspective to get new ideas

19
Q

connecting ideas

A

Creative ideas come from the connection and the combination of the objects or concepts that look irrelevant.
By practicing this, we can be more flexible in our thinking.

20
Q

10 brainstorming questions to consider

A
What does the room look like in advance?
Who should participate?
What is the brainstorming topic?
What else should be in the room?
How do you start a brainstorming session?
What are the rules of brainstorming?
What is the brainstorming process?
How are the ideas captured?
How much time does a brainstorming session take?
What do you do when you are done?
21
Q

cross-pollination of ideas

A

More diverse and more creative ideas

adding new ides to existing ideas

22
Q

observation

A

Look around.
Find something unfamiliar.
Bring it and introduce it to others

23
Q

first solution fallacay

A

People tend to pay too much attention to their first ideas.

24
Q

brainstorming: 4 core tenets

A

Defer judgment.
Generate lots of ideas.
Encourage unusual ideas.
Combine ideas.

25
Q

social innovation

A

new social practices that aim to meet social needs in a better way than the existing solutions,[1] resulting from - for example - working conditions, education, community development or health.

26
Q

example of disrputive innovation

A
  1. Airbnb for hotels

2. streaming

27
Q

Adrian North Experiment

A

The type of music influences what you want to drink

fancy music= wine.