Final Exam Flashcards

1
Q

3 levels of innovation

A
  • incremental innovation (sustaining technologies)
  • modular innovation
  • radical innovation (disruptive technologies)
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2
Q

innovation

A

an idea, practice, or object that is perceived as new by an individual

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3
Q

communication channel

A

the means by which messages are transmitted to an intended audience

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4
Q

influential channel

A
  • mass media channels
  • interpersonal channels
  • new media channels
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5
Q

time

A

the length of time involved in the innovation/decision process

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6
Q

members of social system

A

any group linked together on the basis of geography, community, work setting, culture, and religion

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7
Q

5 stages of decision process

A
  • knowledge
  • persuasion
  • decision
  • implementation
  • confirmation
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8
Q

rate of adoption

A

the length of time required by someone to consider and adopt the use of a new technology or service.

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9
Q

rank of those who adopt

A
  • innovators
  • early adopters
  • early majority
  • late majority
  • laggards
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10
Q

reasons for failure

A
  • product viability
  • unsustainable business model
  • product design flaws
  • timing of the marketplace
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11
Q

what is leadership

A

the ability to influence others

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12
Q

ingredients of leadership

A
  • power
  • understanding of people
  • ability to inspire
  • a specific style
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13
Q

personality traits of leaders

A
  1. drive`
  2. desire to lead
  3. honesty and integrity
  4. self-confidence
  5. intelligence
  6. job-relevant knowledge
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14
Q

The creative industries

A

Those industries which have their origin in individual creativity, skill, and talent and which have the potential for wealth and job creation through the generation and exploitation of economic property”

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15
Q

what is the biggest segment within the video game industry?

A

mobile games- phone apps

43%

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16
Q

process of translating ideas into products

A

innovation

17
Q

example of radical innovation

A

first i phone

18
Q

example of incremental innovation

A

iphone 4- improved but sustaining

19
Q

example of modular innovation

20
Q

4 ps of innovation

A
  • process (delivery drones)
  • product
  • position (masks)
  • paradigm (streaming services)
21
Q

product innovation

A

the complex process of bringing new products and services to market as well as improving (or enhancing) existing ones

22
Q

3 Q’s in the synthesis

A

q1: does the proposed idea fill an obvious gap or niche in the marketplace?
q2: does the idea have shelf life? are there pending, sweeping changes in technology that could render this idea moot?
q3: will the proposed idea be met with resistance both inside or outside the organization?

23
Q

10 principles of good design

A
  1. is innovative
  2. makes a product useful
  3. is aesthetic
  4. makes a product understandable
  5. is unobtrusive
  6. is honest
  7. is long-standing
  8. is thorough down to the last detail
  9. is environmentally friendly
  10. is as little design as possible
24
Q

diffusion of innovation

A

the process by which an innovation is communicated through certain channels over time among the members of a social system

25
organizational ambidexterity
the ability to do radical or incremantal innovation