Midterm 2 Flashcards

1
Q

pleasure

A

good food, good sex, all the comforts that money can buy. Happiness NOW.

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2
Q

enjoyment

A

when a person has not only met some prior expectation or satisfied a need or a desire but also gone beyond what he or she has been programmed to do and achieved something unexpected perhaps something even unimagined before.

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3
Q

flow

A

state of being completely involved in an activity for its own sake.

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4
Q

elements of flow

A
Challenging Activity
Concentration
Clear Goals
Sense of Control 
Loss of Self-Consciousness
Participate Effortlessly
Immediate Feedback
Transformation of Time
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5
Q

Autotelic Experience

A

self-contained activity that is, in itself intrinsically rewarding.

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6
Q

4 types of games

A

1) Competition
2) Chance
3) Perception
4) Alternate Realities

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7
Q

Agon

A

Competition

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8
Q

Alea

A

Chance

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9
Q

Ilinx

A

vertigo, alter consciousness–perception

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10
Q

mimicry

A

alternate realities

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11
Q

Family flow

A
DTR:
center
clear mind (clarity)
choose you (choice)
challenge you (challenge)
to commit to me (commitment)
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12
Q

flow & suffering

A

Autotelic people seem to enjoy situations that ordinary persons would find unbearable. POW use flow experiences to escape suffering.

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13
Q

body & flow

A

Everything the body can do is potentially enjoyable. Mind is always involved in optimal experiences. Marathon runner @ mile 19.

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14
Q

flow of thought

A

Some of the most exhilarating experiences are generated inside the mind, through thinking rather than sensing. ex; reading (most mentioned flow activity) and mental puzzles, also history, science, and philosophy.

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15
Q

work as flow

A

common for people to report more flow experiences in their work than in their leisure.

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16
Q

flow in leisure

A

Often a great opportunity that is wasted.

17
Q

flow with family

A

Great potentiality for flow experiences, requires intentionality.

18
Q

flow with friends

A

Most positive moods are reported with friends; requires complexity & challenge.

19
Q

A worker today would only have to work ___ hours to produce the equivalent of a ___ hour worker in 1990.

A

29, 40

20
Q

unpaid labor

A
  • Church callings
  • housework
  • cleanliness
21
Q

time cost of stuff

A

X

22
Q

reasons for an increase in the pace of life

A
Overwork (forced overtime)
Overscheduling
Commuting
Unpaid Labor
Time Cost of Stuff
Media
23
Q

Impacts of Time Poverty

A

Public Health
Environmental Harm
Volunteerism

24
Q

Since the 1980’s, children ages 3-12 have lost __ hours per week of free time.

A

12

25
Q

They play less and their unstructured time has declined significantly.
__ decrease in play
__ drop in outdoor activity

A

25%, 50%

26
Q

reasons for loss in play

A
Academic Preparation
Organized Sports
Media Use
Childhood Obesity
Highly Scheduled Kids
27
Q

A life that gets out of balance is much like a car tire that is out of balance. It will make the operation of the car rough and unsafe. Tires in perfect balance can give a smooth and comfortable ride. So it is with life. The ride through mortality can be smoother for us when we strive to stay in balance. Our main goal should be to seek “immortality and eternal life”. With this as our goal, why not eliminate from our lives the things that clamor for and consume our thoughts, feelings, and energies without contributing to our reaching that goal?

A

M. Russell Ballard

28
Q

Work 8 hours, sleep 8 hours, recreate 8 hours

“Recreation and diversion are as necessary to our well-being as the more serious pursuits of life”

A

Brigham Young