Midterm Flashcards
1 mercantilism
- military power + economic influence complemented each other
- policies favored mother country
1 mercantilism
what did states want
- political power
- access to markets + resources in other places
1 mercantilism
what’s enumeration
in colonies, could only sell products to British empire, but that would give them protection
1 hegemony
predominance of one nation-state over others
1 hegemony
relation to Anglo-French rivalry
Britain became dominant after Seven Years’ War and Napoleonic Wars
1 decolonization
why did it happen
- 1915-1960 many dominant countries were in war
- colonial areas were neglected… had pressure to become independent
1 Cold War
what did states want
- maximize global influence
- gains in wealth
1 Cold War
what did states want afterwards
- wealth gains through trade and investment
- security
1 Cold War
main actors
US and Soviet Union
2 interests
object(s) pursued by actors
2 actors
basic units of analysis
ex. states, politicians, NGOs, voters
2 state
central authority w ability to make + enforce laws w/in territory
2 sovereignty
expectation that states have legal and political supremacy
2 anarchy
absence of a central authority
to make + enforce laws
2 national interests
common examples
security and power
2 interactions
choices of 2+ actors combine –> political outcomes
2 interactions
strategic interactions
actor’s strategies depend on acticipated actions of others
actors are purposive
2 interactions
Pareto frontier
the line that maximizes resources
middle: ideal for both
2 interaction types
list 2
- cooperation
- bargaining
2 interaction types
list 2
- cooperation
- bargaining
2 cooperation
positive sum game; 1+ actors better off, none worse off
interaction type
2 bargaining
zero sum game; one actor better off at expense of other
interaction type
2 cooperative interaction types
list 2
- coordination
- collaboration
2 coordination
actors all benefit; no incentives not to comply
cooperative interaction type
2 collaboration
actors all benefit; incentives not to comply
cooperative interaction type
2 public goods
nonexcludable and nonrival in consumption
2 collective action problem
incentives to collaborate but expects others to pay costs
2 free ride
don’t contribute to public good + still benefit
2 when can actors cooperate
list 3
- number + size of actors
- iteration
- linkage
2 iteration
repeated interactions w same ppl
when actors can cooperate
2 linkage
tying cooperation in one area to another
when actors can cooperate
2 power
ability to get one actor to do smth they wouldn’t
2 ways to exercise power + shift outcome
list 3
- coercion
- outside options
- agenda setting
2 coercion
imposing costs/threats on other actors
way to exercise power and shift outcome
2 outside options
makes it easier to walk away from bargain
way to exercise power and shift outcome
2 agenda setting
- taking actions before bargain
- ex. China building forts in South China sea so they have the islands
way to exercise power and shift outcome
2 institutions
sets of rules structuring interactions
3 interstate war
participants are states
3 what states fight over
list 4
- territory
- policies
- regime type
- ethinicity/religion
3 security dilemma
states increase defenses, making others insecure
can lead to arms races + war
why can war happen
list 4
- failed bargain
- incomplete info
- commitment problems
- indivisibility
3 crisis bargaining
consequences of not getting to an agreement = use of force + war
3 coercive diplomacy
using threats to advance the bargain
do this, or else
3 bargaining range
set of deals both parties prefer over reversion outcome
3 compellence
effort to change status quo w threat of force
stop doing/give me x, or else
3 deterrence
effort to preserve status quo w threat of force
don’t do x, or else
3 incomplete information
actors in strategic interaction lack info ab others’ interests/abilities
3 resolve
willingness to endure costs to acquire good
3 credibility
believability
3 how to credibly signal resolve
costly signals
3 credibility
how do states show this
costly signals
3 ways to communicate resolve
list 3
- brinksmanship
- tying hands
- paying for power
3 brinksmanship
taking actions increasing risk of war so the other side blinks
communicating resolve