mid-year exam Flashcards
motor skills
a motor skill is a voluntary muscular movement that involves specific movements of the bodys muscles to perform a certain task. eg = running, throwing a ball, swimming
motor programs
a motor program is the set of instructions held in memory that is sent to the muscles resulting in movement
sub routines
smaller components of a motor program, when performed in the correct sequence produce skilled movement
example = tennis = grip, stance, ball toss, backwards swing, forward swing, ball contact, follow through
3 factors motor skills can be classified in
- movement precision
- type of movement
- predictability of the environment
fitts and posner model of stages of learning
- cognitive (understanding)
- associative stage (practise)
- autonomous stage (automatic)
movement precision
- fine motor skills = involves precise movement often using small muscle groups eg. bouncing a ball before a serve
- gross motor skills = often a whole body movement using many and/or large muscle groups eg. dance
types of movement
discrete = having a distinct beginning and ending eg .kicking a ball
continuous = having no definite beginning and ending eg. running, walking
serial = number of discrete skills performed in a movement sequence eg. gymnastics
environmental predictability
open = performed in an environment that is unpredictable or requires the performer to adapt their responses to the environment eg. white water rafting
closed = performed in an environment that is predictable & stable. they are self paced
eg. diving routine
cognative stage
- what it is
- characteristics
- coach tips
= identification and development of the components of the skill. you learn what is needed to perform the skill.
characteristics = make many errors, broken down into smaller parts, get an idea of the skill
point for the coach = provide an accurate demonstration, give clear instructions, don’t overload information
associative stage
- what it is
- characteristics
- coach tips
= the practise stage where the performer become familiar with sequence and timing
- recognises errors themselves, develop anticipation & timing, know how to do the skill not just what to do
- practise in competition simulated situations, specific feedback, challenge performer by increasing intensity
autonomous stage
what it is
-characteristics
-coach tips
= developed the learnt skill so that it become automatic, little or no conscious thought
- effortless movement, little to no thinking, performer can identify and correct their own errors
- chucking, continue to focus on little components to perfect
factors affecting skill acquisition
- gender =
- age = younger children can process information easier than adults
- previous experience
- motivation
- quality of instructions
practise types
- massed
- distributed
- whole
- part practise
biomechanics
= biomechanics is the science concerned with the internal and external forces acting on a human body or object and the effects produced by these forces
massed practise & distributed practise
massed - practising a skill consistently and continuously until it has been learnt
= can lead to fatigue and lack of motivation eg. basketball
distributed - short, frequent practise sessions with rest intervals
= reduces fatigue, increases motivation
eg. match play
whole practise & part practise
whole - involves learning the skill in its entirety
eg. golf
part - it is the learning of skills broken down into part or subroutines
progressive practise = whole and part practise. a skill is taught by learning the parts before practising as a whole
eg. diving
fixed/drill practise & varied practise
fixed/drill - when the same movement skills is practised over and over again = repetition, environment does not change : hockey shooting
varied - practising skills in varied environments to help with open environments
problem solving
= learning through discovery and investigation, players develop a good understanding of strategies and game plans
schema
= rules which we learn in order to execute skills in differing environments and situation
= knowing how much force to apply to a ball when throwing it 10m apposed to 40m
information processing model
sensory input ] Processing/ decision making ] output ] feedback
sensory input
information from the external environment is received through the senses.
processing decision making
stimulus identification = once the stimulus is received it has meaning attributed to it from memory
response selection = the response from the chosen stimulus must be decided
response programming = the correct response must be prepared by the motor system to initiate the required motor program
output
= movement that occurs as a result of the initiation neurons
- responding to a situation
feedback
= all the information a person receives about the performance
receiving information
information from the external environment picked up by the senses hearing, sight, touch and taste
cues and senses
a cue is all the information present in the environment
senses gather information such as the speed of the ball, the position of the fielders
noise
noise is irrelevant information/cues.
selective attention
- how can a coach improve selective attention
a performers ability to block out irrelevant information and only attend to relevant cues
- relevent cue stand out = brighter ball
- using language suited to performer = consise and clear
signal detection
determining whether or not a signal is present
eg. how hard a balls been hit
orienting
is looking to the correct part of the environment for important information in order to ensure that vital cues are detected
reaction time
the amount of time between a stimulus and the first movement initiated in response to it.
eg. 100m sprint start- reaction time out of the blocks
response time
the time from the initial stimulus to the completion of the task
ie. reaction time + movement time
eg . catching a ball
movement time
the time taken to complete the tasks (movement) after it has been initiated and finishes when your last movement has occurred.
eg. total time to finish a swimming race
importance of RT
- shortened RT overall
- athletes with fast RT means they can start movement earlier
- more MT
factors affecting R.T.
Gender = generally males have a shorter RT than females
the psychological refractory period = information processing system can only deal with 1 cue at a time, therefore if a second stimulus is present before the first one can be processed the reaction to the second stimulus will be delayed
simple reaction time
simple reaction time is when there is only one stimulus to react to and only one response
choice reaction time
is the time lapses between the presentation of several stimuli and several responses
- usually in team sport
whats hick law
- hicks law states that there is a relationship between the number of stimulus presented and reaction time
- as the number of stimulus response alternative increases so does the time taken to respond
eg. basketball = if it was a 1v1 you have one stimuli to focuse on meaning your RT would be faster than what it would be if it was 2v2
the psychological refractory period
the information processing systems can only deal with one cue at a time which can take up to 0.5 sec therefore if a second stimuli is present when the first stimuli is still being processed the reaction time to the second stimuli will be delayed
anticipation
= refers to the process by which a performer prepares to initiate a particular response before the appearance of the appropriate signal
eg. a tennis player see their opponent start their stroke from underneath the ball, they might anticipate a topspin
- reduce RT
temporal anticipation
this involves predicting WHEN an environmental event will occur
eg. anticipating when the umpire is going to throw the ball up in AFL
spatial anticipation
- this relates to anticipation that can involve predication about WHAT will happen in the environment
- will allow player to organise a response in advance
eg. tennis player who anticipates that an opponent will hit a lob to get out of a tricky situation and buy time
memory
= the ability to recall information through encoding (understanding and meaning)
memory encoding
memory storage
memory recall/retrieval
memory encoding = information comes into our memory system from sensory input
memory storage = where the information is stored
memory recall/retrieval = this refers to accessing the information needed
memory capacity
the ability to store information is based on the amount of encoding
short term sensory storage = unlimited up to 1 second
STM = 5-9 items for 60 second
LTM = unlimited, permanent