MICRO Behavioural Economics Flashcards

1
Q

Econs vs Humans

A
  • Econs are logical, rational and utility maximisers
  • Humans are social, emotional, habitual, image conscious and satisfies.
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2
Q

Information Failure

  • Definition
  • Causes
A
  • Occurs when people have inaccurate, incomplete or misunderstood data and so make potentially ‘wrong’ choices.
  • Complex information
  • misunderstanding e.g. side effects
  • asymmetric information
  • misleading information
  • cost of obtaining information
  • uncertainty e.g. pension.
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3
Q

Asymmetric Information

  • Definition
  • e.g.
A
  • Occurs when somebody knows more than some somebody else in the market.
  • Mechanics, used cars, mortgages (+borrower).
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4
Q

Market for Lemons - Background

  • Causes
  • Interventions
  • Evaluate
A
  • George Akerlof 1970 paper “The Market for Lemons” - Asymmetric information = all cars sold at an average price = sellers withdraw good cars = reducing quality and average price = used cars under-consumed and under-produced.
  • Legally must provide information e.g. millage, smoker, accident history.
  • Hard to regulate, expensive.
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5
Q

Rationality

A

Idea that when the price of a product exceeds the marginal utility gained from consuming that good of services consumers stop consuming.

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6
Q

Bounded Rationality

  • Definition
  • i.e. x4
A
  • The idea that cognitive, decision-making capacity of humans cannot be fully rational due to the limits that we face.
  • Information failure, time, brain processing speed e.g. gambling, emotions.
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7
Q

Bounded Self Control

  • Definition
  • Example
A
  • Idea that consumers don’t stop consuming when the price of a product exceeds the marginal utility gained from consumption.
  • e.g. over-eating and excessive investing.
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8
Q

Cognitive Bias

  • Definition
  • Forms
A

Exists when someone thinks in a way that can be regarded as irrational or that goes against good judgment.

  • Anchoring: using information as a reference point to help make an estimate of unknown info, e.g. automatically suggesting tip.
  • Heuristics: rule of thumb
  • Social norms: e.g. clothing and food.
  • Confirmation bias: tendency to remember information that supports own view, e.g. choosing schools.
  • Sunk cost bias: tendency to continue behaviour as a result of previously invested resources (time, money effort, e.g. brand loyalty.
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9
Q

Altruism

  • Definition and example.
  • Inequality Aversion
A
  • Humans tend to behave with more kindness and fairness than would be the case if they behaved rationally, e.g. ebay review.
  • Humans do not like unequal outcomes, can be negative, i.e. forego a gain/reward so someone else won’t gain an even better reward.
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10
Q

Choice Architecture

  • Definition
  • Types x5
  • e.g.
A

Choice architecture: How government policymakers can lead people into making particular decisions.

- Delfut choice: idea that if a choice is already selected then consumers are more likely to chose it, e.g. auto-enrolment onto pensions.

- Framing: is the tendency for people to be influenced by the context in which the choice is presented, e.g. 90% fat-free vs 10% fat.

- Mandated choices: when people are required by law to make a choice, e.g. voting in Australia.

- Restricted choice: offering people a limited number of options so as to prevent being overwhelmed, e.g. policy requiring energy companies to restrict the number of options.

- Nudge: technique used to change someone’s behaviour in an easy and low-cost way, without reducing the number of choices available, e.g. food (eye level, brighter packages) and coloured pills for each day.

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11
Q

Habitual Purchasing

A

A person’s repeated purchasing of a good or service, done out of habit.

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