Memory Flashcards

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1
Q

LTM - capacity, duration and coding

A

Capacity: potentially infinite
Duration: lifetime (bahrick)
Coding: semantic (baddeley)

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2
Q

Types of LTM

A

Episodic - memories of events (explicit)
Semantic - facts and knowledge (explicit)
Procedural - how to do things (automatic)

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3
Q

Evidence for types of LTM

A

Patient HM - only had procedural LTM
Brain scanning - shows different areas of the brain working at different times
- hippocampus for episodic

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4
Q

Evidence against types of LTM

A

Over reliance on brain damaged patients
May be 4 stores, priming, programmed thoughts through advertising

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5
Q

STM - capacity, duration and coding

A

Capacity: 5-9 items (miller)
Duration: 18-30 seconds (Peterson and Peterson)
Coding: acoustic (baddeley)

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6
Q

describe sensory memory

A

capacity - 12-16 items
duration - around 0.5s
coding - 5 senses

echoic - retaining info from sound
iconic - retaining info from visual

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7
Q

Describe MSM

A

Sensory input
Sensory memory
Attention moves it to STM
(Rehearsal loop)
Rehearsal moves it to LTM
LTM - STM by retrieval

Lost by forgetting
Spontaneous decay from sensory memory

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8
Q

Evidence for MSM

A

Clive Wearing - had LTM but couldn’t make new STMs
support for separate stores

Patient HM - had LTM but no STM
- BUT had procedural LTM but not explicit, shows separate stores but there are more LTM stores

Recency effect - those at end easier to remember as have not been displaced from STM

Primacy effect - those at beginning rehearsed and put into LTM

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9
Q

Limitations of MSM

A

Patient KF - had visual but not verbal STM shows evidence for more stores

Reductionist, oversimplified

Rehearsal not always needed to enter LTM
Rehearsal doesn’t always make information stay in LTM

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10
Q

Describe WMM

A

Central executive
- receives all the information
- sends it to right store to be processed
(vague and untestable)

Phonological loop - stores auditory information based on tone, volume, pitch etc
- inner ear - speech perception
- inner voice - process speech production

Visuo-spatial sketch pad - visual and spatial info
- visual ceche- mental image
- inner scribe - spatial awareness

Episodic buffer - integrates information from other stores, sends to LTM
- added later

LTM

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11
Q

Strengths of WMM

A

Acknowledges memory is active, unlike MSM

Patient KF - had visual but no verbal STM, evidence there’s separate stores of STM

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12
Q

Limitations of WMM

A

Patient HM - had procedural but no explicit LTM, evidence for more LTM stores

Reductionist, oversimplifies human memory

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13
Q

Explanations for forgetting for STM

A

Limited capacity and duration
Decay and displacement (pushed out)

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14
Q

Explanations for forgetting from LTM

A

Interference theory
Retrieval failure

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15
Q

Proactive interference (IT)

A

Old info and memories effect recall of new info

Supported by Underwood

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16
Q

Retroactive interference (IT)

A

New memories or info effects recall of old memories

supported by Muller

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17
Q

Support for Interference Theory

A

Underwood - earlier lists easier to remember than later ones
- supports proactive interference

Muller - harder to recall lists after distraction task
- supports retroactive interference

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18
Q

Weaknesses of Interference Theory

A

Research is artificial so can’t be generalise to real how it

Doesn’t explain why or how it happens - incomplete explanation

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19
Q

Outline retrieval failure

A

Forgetting as we lack the cues needed for recall
Context-dependent
State-dependent
Encoding specificity principle

Supported by Goodwin and Baddeley (context) and Goodwin (state)

20
Q

Outline Interference Theory

A

Forgetting as information is confused
Proactive interference
Retroactive interference

Supported by Underwood

21
Q

Context dependant forgetting (RF)

A

Where we are can act as a cue
Learning and recall in same place can aim memory

22
Q

State dependant forgetting

A

How we feel can act as a cue
Feeling the same at learning and recall can aid memory

23
Q

Encoding specificity principle

A

Information present and learning should be present at recall to aim memory

24
Q

Support for Retrieval Failure

A

Goodwin and Baddeley (context)
- learning words lists on land and underwater, recall better when in same place

Goodwin (state)
- learning words drunk and sober, recall better when in same state

25
Q

Weaknesses of Retrieval Failure

A

Artificial research
Can’t tell which cue is related to which memory

26
Q

Factors effecting EWT

A

Misleading information:
Leading questions (Loftus and Palmer)
Post event discussion (Gabbert)

Anxiety (Loftus)
- weapon focus effect

27
Q

Loftus and Palmer

A

Shows leading question negatively effect EWT

  • showed participants a video of a car crash
  • asked them to guess the speed
  • changed the verb in the question
    • smashed = 41mph
    • hit = 32mph

+ changed police interviews
- demand characteristics
- artificial, not generalisable
- Yuille and Cutshall

28
Q

Yuille and Cutshall (LQs)

A

Used leading questions on real life shootings
real witnesses to real crime not effected by LQs
not effect on EWT

+ high ecological validity
- lack of control, other variables

29
Q

Gabbert

A

Shows post event discussion negatively effects EWT

  • participants shown 1 of 2 videos of same event from different perspectives
  • allowed them to discuss what they saw
    • 71% recalled info they couldn’t have seen (girl stealing from man)

+ lab, controlled
- lacks ecological validity

30
Q

Loftus

A

Anxiety negatively effects EWT
- also supports weapon focus effect

  • shown either a violent crime and a knife or a argument and a pen
    • 49% identified him with a pen
    • 33% identified him with a knife
      When anxiety is high they only focus on central details eg weapon

+ lab, controlled
- lack ecological validity

However Yuielle and Cutshall
and Christianson and Hubinette

31
Q

Yuielle and Cutshall (anxiety)

A

Contradicts weapon focus effect
Shows anxiety improves EWT in real life shooting

those reporting higher stress = more accurate recall

+ high ecological validity
- low control

32
Q

Christianson and Hubinette

A

real life bank robbery witnesses more accurate in recall when closer
- despite higher anxiety

+ high ecological validity
- low control

33
Q

what is the weapon focus effect?

A

when anxiety is high,
focus on central details eg weapon
miss other information eg criminal and environment

34
Q

Cognitive interview

A

Recall everything

Change perspective - from another witnesses view, think harder

Change order - eg backwards, disrupts schema

Context reinstatement - think about how it felt, can act as a cue for recall

  • Kohnken
  • Geiselman
  • time consuming and requires specially trained officiers
35
Q

Kohnken

A

Compared cognitive and standard interviews

81% increase in correct info

However a 61% increase in incorrect info

36
Q

Miller

A

serial recall test
capacity of STM
5-9 items

37
Q

Peterson and Peterson

A

recall trigram after 3 and 18 seconds
after 3 - 90%
after 18 - 2%

duration of STM

38
Q

Bahrick

A

asked people to recall people from their yearbook
after 48 years - 70% on photo recall

duration of LTM
(potentially lifetime)

39
Q

Baddeley

A

STMs coded acoustically
LTM coded semantically asked to remember lists, similar sounding words harder to remember straight away as more easily comfused

coding of STM and LTM

40
Q

Underwood

A

earlier lists easier to remember than later ones
- supports proactive interference

41
Q

Patient HM

A

support MSM and evidence for types of LTM
against MSM and WMM

hippocampus removed
had LTM but no STM
had procedural LTM but not explicit

42
Q

Patient KF

A

supports WMM
against MSM

motorcycle accident
had visual but no verbal STM

43
Q

Clive Wearing

A

had LTM but no STM

supports MSM

44
Q

Muller

A

harder to recall nonsense syllables when having done a distraction task before recall

supports retroactive interference

45
Q

Geiselman

A

Tested cognitive and standard interviews on students
Found cognitive increases amount of information recalled
But error rates were similar

46
Q

How does sensory register encode information from environment?

A

Acoustically via echoic memory
Visually via iconic memory