Media Studies Flashcards

1
Q

Parallel platformization

A

Practices of platforms that are developed by the same entity, offer nearly the same features, but differ in their infrastructures, governance, and market

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2
Q

Platform localization/regionalization

A

When developers adapt existing platforms to new markets

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3
Q

Platformization theory

A

Provides a conceptual framework to understand the institutional dimensions of digital platforms and how these shape economic sectors and spheres of life

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4
Q

Culture production theory

A

Culture production theory examines the processes and dynamics involved in the creation, distribution, and consumption of cultural products. The theory explores the relationships between creators, industries, audiences, and the broader cultural context.

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5
Q

UGC

A

User Generated Content

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6
Q

PGC

A

Professionally generated content

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7
Q

Internet platform labour

A

Users hardly feel like they are engaging in labor, but create economic value

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8
Q

Circumscribed creativity

A

Creative potential being shaped or guided by platformization. E.g TikTok foster creation by facilitating easy creation

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9
Q

Short video

A

Video content that is shorter than 5 min and distributed via digital media platforms. It includes low cost production, highly spreadable content and blurry boundaries between producers and consumers

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10
Q

Adpocalypse

A

Concentrated efforts of brands to boycott Youtube Advertising since problematic content could appear alongside their ads

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11
Q

Platformization

A

Platform and cultural producers interacts and generate a process (shift in relations) called platformization. The process by which online applications shape cultural and social lives through their infrastructures, business models, and governance. It is when economies and cultures start to change around the platform. Platformization consist of the three dimensions infrastructures, markets and governance.

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12
Q

Cultural producers/production

A

Actors and org engaged in the creation, distrubution, marketing and monetization of symbolic artefacts

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13
Q

Cultural intermediaries

A

A second category of industry actors active on platforms. Describe the range of participants that broker and facilitate cultural creation, distribution, marketing, and monetization through platforms. For i.g advertisers, talent agencies etc.

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14
Q

Complementors

A

Independet providers of complementary products to mutual customers. From the perspective of platform companies, cultural producers, cultural intermediaries, and advertisers are all considered to be complementors.

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15
Q

Platform-dependent producers

A

Rely on platforms in the creation, distribution, marketing, and monetization of content and services

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16
Q

Platform-independent producers

A

Pursue these activities separately from platforms

17
Q

Technological determinism

A

When technology start to determine how societies develop

18
Q

Ethnocultural approach

A

Aggravating a big group of people into one category

19
Q

Apps

A

Understood in the sense of ‘software applications’, apps are a subset of computer programs: they are computer programs that solve particular, often singular, user needs – originally, business needs

20
Q

Platforms

A

Data infrastructures that facilitate, aggregate, monetize, and govern interactions between end-users and content and service providers

21
Q

Data infrastructures

A

Supported by large data centers where all the data of the platform is stored (videos, text, photos etc). Not only stored but also exchanged with other entities. Used for advertisement etc

22
Q

Features

A

Software-produced visual elements on an interface, features such as the favorite and like buttons say and suggest things

23
Q

Affordances

A

A feature of something that makes you use it in a certain way. Can be understood as the actionable possibilities that a medium or object offers to users

24
Q

Lower level affordances

A

What one can do on the platform (e.g like, comment etc) (synonymous with features) (lower level are embedded in bigger constructions)

25
Q

Higher level affordances

A

Social structures that flow in the tech. More complex and abstract functionalities that go beyond basic functionalities. E.g Personalized Recommendations: Streaming services like Netflix and music platforms like Spotify use algorithms to offer personalized content recommendations based on user preferences.

26
Q

User interface

A

What I see when I use a platform

27
Q

Application programmer interface

A

The platform “from behind”

28
Q

Walkthrough method

A

A systematic, step-by-step examination or exploration of a particular media work. The method aims to provide a detailed understanding of the various elements and aspects present in the media content. It provides a structured approach to understanding and analyzing the various elements and dimensions within the media by for e.g engaging with app’s interface to understand how it guides users and shape their experiences

29
Q

Multi-sided markets

A

Platform markets are multi-sided markets. Different actors are connected through the platform. E.g connect end-user with content creators, sponsors etc.

30
Q

Network effect

A

The value of a product or service increases as more people use it. A platform becomes more succesful/attractive when connecting different networks together. E.g the more content creators, the more end-user etc

31
Q

Winner takes it all

A

Multi-sided markets can create a a winner-takes-all dynamic where the stars keep becoming bigger and hard for others to break through

32
Q

Planetary Scale Computation

A

Refers to a global network of interconnected computers and devices working together. It involves using vast resources distributed worldwide to process and store massive amounts of data

Platforms are becoming underpin infrastructures to other industries. E.g VPN

33
Q

Platform Evolution

A

The adjustment process for platforms (dynamism) makes cultural producers continuously having to adjust as well.