media influences on aggression: the effects of computer games Flashcards
1
Q
explain video game study??
A
- lab based study by Bartholemew and Anderson
- students played w/ violent/non-violent computer game for 10 mins
- then carried out a task to measure aggression
- children could blast white noise at different volumes to punish opponent
- those who played aggressive game =higher volume
2
Q
evaluate lab conditions for video game study?
A
- WEAKNESS
- artificial stimuli and unrealistic evidenced by use of white noise
- doesn’t simulate real life , as they have no fear of retaliation and experimenter has given permission for their aggression
3
Q
explain correlational studies?
A
- 277 offenders all had aggressive histories
- found aggression correlated with how often they played violent computer games
4
Q
evaluate an inability to show cause and effect for correlational studies?
A
WEAKNESS
- no variables can be manipulated or controlled
- violent games could cause people to be aggressive, or is it that violent people choose to play violent games
- causality cannot be settled in this correlational study and not an experiment
5
Q
explain a longitudinal study?
A
study of 1000 people born in New Zealand in 1972/73 and measured tv viewing hours at regular intervals until they were 26
-more tv=antisocial behaviour, and is an indicator of aggression
6
Q
evaluate pros and cons of a longitudinal study?
A
+ help investigate changes in aggression over time, views people more than just passive responders to the environment
- vulnerable to effects of confounding variables
- many sources of aggression interact with media over time, difficult to separate