media influences on aggression: the effects of computer games Flashcards

1
Q

explain video game study??

A
  • lab based study by Bartholemew and Anderson
  • students played w/ violent/non-violent computer game for 10 mins
  • then carried out a task to measure aggression
  • children could blast white noise at different volumes to punish opponent
  • those who played aggressive game =higher volume
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2
Q

evaluate lab conditions for video game study?

A
  • WEAKNESS
  • artificial stimuli and unrealistic evidenced by use of white noise
  • doesn’t simulate real life , as they have no fear of retaliation and experimenter has given permission for their aggression
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3
Q

explain correlational studies?

A
  • 277 offenders all had aggressive histories

- found aggression correlated with how often they played violent computer games

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4
Q

evaluate an inability to show cause and effect for correlational studies?

A

WEAKNESS

  • no variables can be manipulated or controlled
  • violent games could cause people to be aggressive, or is it that violent people choose to play violent games
  • causality cannot be settled in this correlational study and not an experiment
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5
Q

explain a longitudinal study?

A

study of 1000 people born in New Zealand in 1972/73 and measured tv viewing hours at regular intervals until they were 26
-more tv=antisocial behaviour, and is an indicator of aggression

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6
Q

evaluate pros and cons of a longitudinal study?

A

+ help investigate changes in aggression over time, views people more than just passive responders to the environment

  • vulnerable to effects of confounding variables
  • many sources of aggression interact with media over time, difficult to separate
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