media Flashcards
Bartholomew + Anderson
students who played violent or non-violent video games. Carried out Taylor Competitive Reaction Time Task (lab measure of aggression) where students would deliver white noise blasts to opponents at chosen volumes. Violent video group selected higher volumes.
DeLisi et al
juvenile offenders with violent history correlated with time playing video games. Interviews to measure aggression.
Carnagey et al
playing violent games online produced physiological desensitisation. Participants played a violent or non-violent game for 20mins + then watched video of real life violence. Heart rate and sweating lower in violent group. Supports desensitisation.
Berkowitz et al
participants watching aggressive film depicting aggression as vengeance gave more electric shocks to confederate. Link between disinhibition and aggression as vengeance is socially acceptable.
Heath et al
found children growing up with physical punishment from parents are more likely to display disinhibited behaviour.