mechanics Flashcards
what is the difference between scalar and vector quantities?
MECHANICS
scalars only have magnitude, but vectors have magnitude and direction
list common quantities that are either scalars or vectors
MECHANICS
how do you find the resultant vector?
MECHANICS
⋅ adding two or more vectors is called finding the resultant of them - whatever quantity it is (displacement, force, momentum), the procedure is the same
1) you should always start by drawing a diagram. draw the vectors ‘tip-to-tail’. if you’re doing a vector subtraction, draw the vector you’re subtracting with the same magnitude but pointing in the opposite direction
2) if the vectors are perpendicular to each other, then you can use pythagoras and trigonometry to find the resultant vector
3) if the vectors aren’t perpendicular, you may need to draw a scale diagram
how do you resolve vectors?
MECHANICS
resolving a vector is the opposite of finding the resultant vector - you start from the resultant vector and split it into two components perpendicular to each other (you’re basically working backward from finding the resultant)
why is it useful to resolve a vector?
MECHANICS
⋅ resolving a vector is very useful because the two components of vectors don’t affect each other - this means you can deal with two directions completely separately
(components perpendicular to each other don’t affect each other)
are speed, displacement, velocity and acceleration a scalar or a vector quantity?
MECHANICS
⋅ speed is a scalar quantity
⋅ displacement, velocity and acceleration are all vector quantities
what is the definition for speed?
MECHANICS
speed is how fast an object is moving, regardless of direction (i.e. the magnitude of velocity)
what is the definition for displacement?
MECHANICS
displacement (s) is how far an object has travelled from its starting point in a given direction
what is the definition for velocity?
MECHANICS
velocity (v) is the rate of change of an object’s displacement (an object’s speed in a given direction)
what is the definition for acceleration?
MECHANICS
acceleration (a) is the rate of change of an object’s velocity
what is the average speed?
MECHANICS
during a journey, the average speed is just the total distance covered over the total time elapsed
(average speed = total distance/total time elapsed)
what is the instantaneous speed?
MECHANICS
the speed of an object at any given point in time is known as its instantaneous speed
what is uniform acceleration?
MECHANICS
uniform acceleration is constant acceleration
(in mechanics, uniform = constant)
what could cause acceleration?
MECHANICS
acceleration can mean a change in speed, change in direction or both
what are the four main equations used to solve problems involving uniform acceleration?
MECHANICS
v = u + at
s = 0.5(u + v)t
s = ut + 0.5a(t^2)
v^2 = u^2 + 2as
[less important one: s = vt - 0.5a(t^2)]
how to derive v = u + at?
MECHANICS
how to derive s = 0.5(u + v)t?
MECHANICS
literally adding velocities together and dividing by the number of velocities there are (always just two because you just consider u and v) to find the average velocity (like finding any other average)
how to derive s = ut + 0.5a(t^2)?
MECHANICS
sub v = u + at into s = 0.5(u + v)t
how to derive v^2 = u^2 + 2as?
what is free fall?
MECHANICS
⋅ free fall is defined as the motion of an object undergoing an acceleration ‘g’
⋅ so basically the only force acting on an object is its weight and nothing else
what are 5 things you need to remember when looking at free fall?
MECHANICS
1) acceleration is a vector quantity
2) the magnitude of ‘g’ is usually taken as 9.81 m s^-2, though it varies slightly at different points above the earth’s surface
3) the only force acting on the object in free fall is its weight
4) all objects in free fall fall at the same rate
5) the objects can have an initial velocity in any direction and still undergo free fall as long as the force providing the initial velocity is no longer acting
how do you calculate g? (practical)
MECHANICS
1) set up the equipment as shown in the diagram:
2) measure the height h from the bottom of the ball bearing to the trapdoor
3) flick the switch to simultaneously start the timer and disconnect the electromagnet, releasing the ball bearing
4) the ball bearing falls, knocking the trapdoor down and breaking the circuit - which stops the timer. record the time t shown on the timer
5) repeat this experiment three times and average the time taken to fall from this height. do this for a range of different heights
6) you can then use these results to find g using a
s-(t^2) graph
how do you find g from the graph obtained in the practical? (practical)
MECHANICS
1) use your data from the experiment to plot a graph of height (s) against the time it takes for a ball to fall SQUARED (t^2). then draw a line of best fit
2) you know that with constant acceleration: s = ut + 0.5a(t^2)
3) if you drop the ball [so the ball moves from rest], initial speed u = 0, so s = 0.5a(t^2)
4) rearranging this gives 0.5a = s/(t^2), or 0.5g = s/(t^2)
5) gradient of line of best fit Δs/Δ(t^2) is equal to 0.5g, so: g = 2 x Δs/Δ(t^2)
⋅ eg using this graph) g = 2 x (0.44/0.09) = 9.8 m s^-2 (to 2 sf)
how do you increase the accuracy of the measurements in the practical for finding g?
MECHANICS
to increase the accuracy of the measurements you take, you can:
⋅ use a small and heavy ball bearing so you can assume that air resistance is so small that you can ignore it
⋅ use a ruler with smaller increments and pick a certain point on the ball bearing to measure from to reduce errors in measuring the height