Maths Flashcards

1
Q

Sine, cosine rule, area of triangle, ambigious case

A

Sin(A)/a= Sin(B)/b= Sin(C)c
a^2= b^2 + c^2-2bCos(A)
Area= 1/2 ab sin(C)
Ambiguous case: 180- value if the angle is obtuse so sin(67)= sin(113)

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2
Q

Quadratic formula

A

x = [-b ± √(b2 - 4ac)]/2a.
(remember to use brackets when substituting)

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3
Q

Percentage profit/loss, Compound changes/interest(depreciation & growth), rate of pay

A

New= original x (multiplier representing percentage change) ^ number of times repeated/years. For unknown lengths of time, use trial and error on calculator.
Rate of pay= total wages/number of hours worked ( £/$ per hour)

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4
Q

Gradient of linear graph

A

y= mx + c
OR
y1-y2= m(x1-x2)

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5
Q

Exponential function

A

y=ka^x

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6
Q

Conversion graph

A

conversion graph: used to change one unit into another. This could be changing between miles and kilometres. directly proportional graph

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7
Q

proportion

A

direct proportion: y=kx (straight line passing through the origin)
inverse proportion: y= k/x (recipricol graph)
When there are two proportionalities, deal with them separately and use different letters. But if P~q and q~r, P~r.

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8
Q

Two way table, probability (mutually exclusive & independent events), counting by multiplying (product rule) , sample space diagram

A

Two way table: A frequency table used for organising data for categorical variables.
Probability= no. successful outcomes/ total no. possible outcomes
P(not A)= 1-P(A)
Mutually exlusive (A or B) = P(A) + P(B)
Independent events (A and B)= P(A) x P(B)
When counting by multiplying and using product rule, check if the data is non ordered or ordered and if it is repeated or non-repeated.
A sample space diagram is a way of listing all of the outcomes of two events which can then be used to calculate probabilities.

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9
Q

Probability- set notations

A

Set= collection of items e.g. {4,3,2}
no duplicates and order does not matter
Empty set:∅
Subset: sets that make up a set {{1,2},{3,4}}
AcB means A is a subset of B
2∈{1,2} means 2 is a member of the set
and 2 ∉ {1,2 } means its not.
Universal set:all numbers we are interested in.
Intersection of A and B (what numbers are both in A and B)= A n B
Union of A and B (everything that’s in A aand B)= A u B
P(Not A)= P(A’)
Conditional probability: likelihood of an event happening GIVEN THAT another event is already known to have occured.
P(A/B)= P(AnB)/ P(B)

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10
Q

Naming parts of a circle

A

Centre, circunference, sector, diameter, radius, tangent, major segment, minor segment, chord, arc

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11
Q

Circle Theorems

A
  1. Angle at the cetnre is twice angle at the circumference (centre involved)
  2. The angle in a semi-circle is 90%(centre involved)
  3. Angles in the same segment are equal (no centre involved)
  4. Opposite angle in a cyclic quadrilateral sum to 180 degrees
  5. A perpendicular to a chord through the centre bisects the chord
  6. A tangent is perpendicular to a radius
  7. Tangents from a point are equal
    Angles in alternate segments are equal.
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12
Q

Surds

A

Similar to algebra; can collect lie terms
√’a x √’b= √’ab
√’a/√’b= √’(a/b)
Simplifying surds: Take the highest factor which is also a square number out of the surd.
Rationalising the denominator:
if it is √’(a/b), multiply the top and bottom by √’b

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13
Q

recurring decimals to fractions

A

if there are 2 recurring decimal points then make x= that value and find 100x. Then subtract 100x- x to find 99x= an integer, and rearrange so that x= a fraction.

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14
Q

Inequalities

A

When dealing with 2 inequalities, do them separately and then put them together at the end. WHEN MULTIPLYING/DIVIDING BY A NEGATIVE NUMBER, FLIP THE SIGN
If there are 2 solutions put it as one inequality or say x=… OR x=…
< > - non coloured circle, dotted line
≤ ≥ -coloured circle and normal straight line
Draw quadratic graph when solving quadratic inequalities.

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15
Q

error intervals and upper and lower bounds

A

findthe value of the percentage and then add and subtract it from the original value using these symbols:≤ ≥
Bounds:
Subtraction:
-miniumum: a LB - b UB max: a UB- b LB
Multiplication:
-miniumum: a LB x b LB max: a UB x b UB
Division:
min: a LB / b UB max: aUb /b LB

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16
Q

Angle facts

A

angles on a straight line add up to 180
angles around a point add up to 360
exterior angles: 360/ no.sides
sum of interior angles: (no. sides- 2) x 180
Vertically opposite angles are equal
Allied angles are equal
Corresponding angles are equal
Alternate angles are equal
Interior angles add up to 180.

17
Q

Volume and SA of 3d shapes

A

Prisms: cross section x length
Cylinder (volume: πr ^2h) (SA: 2πr^2 + 2πrh)
Sphere (volume: 4/3πr^3)(SA: 4πr^2)
Hemisphere (volume: 2/3πr^3)(SA: 3πr^2)
Pyramids(volume: 1/3 x base area x perpendicular height)
Cones (volume: 1/2 πr^2h)(SA: πr^2 + πrl) where l is slanted height.
Frustrums: use similar triangles and scale factors.

18
Q

Completing the square

A

Half the coefficient and subtract the square of the b value.
e.g. for x^2 +10x= (x+5)^2 -25
e.g.2x^2 + 8x-1=0
2(x^2 +4x) -1= 0
and leave answer in surd form.

19
Q

Types of data (discrete and continous) and finding averages (frequency polygons, scatter graphs, stem and leaf diagrams)

A

Discrete data is countable, whereas continuous data is quantifiable.
When finding averages, don’t use anomalies. For the mean, multiply frequency by value to find fx and then find the sum, then divide it by total frequency.
Scatter graphs: Be careful when using extapolation and interpolation.
Positive/negative, strong/ weak correlations
For discrete data : Median = n+1/2 is the middle value and n+1/4 is lower quartile
For continous data : Median = n/2 is the middle and n/4 is lower quartile.
IQR= UQ- LQ : can be shown by box plots (which include, range, LQ, Median, UQ)
Stem and leaf diagrams: have a KEY. show shape of distribution well. Read the column and then the outwards.

20
Q

Frequency graphs (historgrams, cumulative frequency graphs, frequency polygons)

A

Frequency polygons: When there is a range in the variable e.g. 1-4 or 70 ≤ s < 80 use the middle of that range e.g. 2 or 75 when plotting the frequency polygon.
for cumulative frequency graphs, plot the upper bound of the continuos data; it can be used to find IQR and median.
Histograms: frequency = fd (on the y axis) x class width (on the x axis). The area of each bar represents the frequency of the class/group. Frequency density= frequency/class width.
Class width = upper boundary-lower boundary

21
Q

Congruency/Similar triangles:

A

congruent triangles: same shape and size
similar triangles: are the same shape, all angles are the same and the shapes are enlargements or each other. Lengths are in the same ratio.
Linear scale factor (LSF): larger value/smaller value= k
Area scale factor (ASF): LSF squared= k^2
Volume scale factor (VSF): LSF cubed.= k^3
Congruency:
SSS, AAA, SAS, ASA, RHS
when reasoning show every letter, if side is shared say it is common to both.

22
Q

Circle (equation of the tangent)

A

Finding equation of the tangent: first find the gradient of the radius and the perpendicular will be the gradient of the tangent.
x^2 + y^2= r^2

23
Q

Sketching quadratics

A

Make y = 0 so make the equation of the line = 0 and then solve the equation to find the x coordinates. The y- intercept is the c value of the equation. Check if the graph is positive or negative by looking if there is a negative coffecient to x^2.To find the turning point, complete the square and then and make the value inside the brackets equal to 0. e.g. y=(x-3)^2+ 1. Then make (x-3)^2= 0 to find the x value (3 in this case) and then so y =1.

24
Q

Sketching cubic graphs

A

Solve the equation by making y = 0 to find the x coordinates. Check to see if the coefficient to x is negative to see if the graph is upside down. The y intercept is the integer at the end. If (x-a)^2 it means the line touches the line at x=a. If (x-a)^3 appears, there is a point of inflection at x=a.

25
Q

Simultaneous equations

A

Use it when finding the point of intersection between two lines (could be between curve and line or circle and line)
REMEMBER TO FIND y AFTER

26
Q

Iterations ( and showing roots lie in a range)

A

Make sure x is on both sides of the equation. Use ANS on calculator, and then just press enter continously until the numbe r mainly stops changing.Put x_n+1 on the right hand side of the equation and ax_n on the left. Let x_0= 1.
Showing roots lie in a range: substitute a few consecutive integers into the equation until the answer turns from positive to negative or vice versa as between the range, y=0 so you can find out the x-coordinates (roots).
Form the iteration with the steps mentioned before and let x_0 be anything between the closest positive and negative answer from before.

27
Q

Functions (normal, inverse and composite)

A

Substitute what is in f(…) into x
e.g. if f(x)= x + 1
f(x-1)= (x-1) + 1 = x
Inverse functions:
notation= f^-1(x).
Make f(x) = y and then make x the subject to find the inverse function.
e.g. f(x)= x/5 + 1
y= x/5 +1
x= 5(y-1)
so f^-1(x)= 5(x-1)
Composite functions: do the inside function first.
e.g. f(x) = 3x + 1 and g(x)= x^2
fg(2)= 13

28
Q

Vector

A

notation: a underlined or in bold
–>
xy = line connecting x and y.
Vectors with the same magnitude and direction are equal. Use fractions to split up a line using ratios. Vectors are parallel if one is a multiple of another. Three points lie on a straight line if two lines are parallel with a shared point.
Vectors are sometimes written as (x/y)

29
Q

Speed-time graphs (finding distance, acceleration)

A

Split the area under the curve into columns or equal width and calculate individual area of each and find the sum to find the total area under the graph. it will either be an overestimate or an underestimate if the area between the triangle and the curve is not included. Acceleration = gradient

30
Q

Capture and recapture

A

number marked/total population= number recaptured & marked/ number recaptured. Not accurate as the tags can fall off, dye can rub off, animals may die or escape so population may be overestimated.

31
Q

Ratio

A

Ratios can also be written as fractions. e.g. [(2x:3x) = (2x+2: 3x-2)]= [(2x/3x)= (3x-2)]