Math 1 Flashcards

1
Q

Student being challenged to collaboratively solve real-world math problems

A

Problem solving

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2
Q

Given at the end of the lesson and the students are expected to answer them by applying the concept or skills that they have just been taught to them

A

The word problem

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3
Q

For students to collaborate, share ideas with each other to come up with the SOLUTION

A

The time given to struggle with the problem

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4
Q

The most exciting element of the problem solving

A

The mathematical discourse

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5
Q

Also called discovery learning

A

Inductive learning

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6
Q

To derive concept by showing that if it is true to some cases then it is true for all

A

Induction

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7
Q

Four process that the students go through when giving an inductive learning activity
O h ce g

A
  1. Observe
  2. Hypothesize
  3. Collect evidence
  4. Generalize
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8
Q

Natural for them to look for similarities and assume roles
O

A

Observe

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9
Q

Students form rules in their minds as they observe
H

A

Hypothesize

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10
Q

Test their hypothesis by applying their hypothesis to other examples
Ce

A

Collect evidence

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11
Q

Students work now formalize their hypothesis to a rule
G

A

Generalize

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12
Q

anchor to the constructivist learning theory
Ca

A

Concept attainment

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13
Q

Classified three domains of educational learning

A

Dr. Benjamin Bloom

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14
Q

3 domains of educational learning
CAP

A

Cognitive
Affective
Psychomotor

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15
Q

The manner in which we deal with things emotionally such as feelings values appreciation motivations and attitudes

A

Affective domain

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16
Q

Help Students in life lesson through math

A

Values integration

17
Q

The force behind life long learning

18
Q

Can be done before closing the lesson

19
Q

Considered as a number does not worth everything

20
Q

Encourage actiive participation from learners

A

Collaborative activities

21
Q

Sharing of ideas

A

Collaboration

22
Q

What learner can do without assistance

A

Zero of proximal development

23
Q

CAP

A

cognitive
Affective
Psychomotor