Marketing (Chapter 1) Flashcards

1
Q

Consumer

A

User of a good or service.

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2
Q

Marketing

A

The activity, set of institutions, and process for creating, communicating, delivering, and exchanging offerings that have value for customers, clients, partners and society.

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3
Q

Marketing mix

A

A combination of the product itself, the promotional activities that introduce it and the place where it is made available, that together create a desired response among a set of predefined consumers.

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4
Q

Four Ps

A

Product, price, promotion, place.

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5
Q

Product

A

A tangible good, service, idea or some combination of these that satisfies consumer or business customer needs through the exchange process, a bundle of attributes including features, functions, benefits and uses.

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6
Q

Promotions

A

The coordination of a marketer’s communication efforts to influence attitudes or behavior.

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7
Q

Place

A

The availability of the product to the customer at the desired time and location

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8
Q

Price

A

The assignment of value, or the amount the consumer must exchange to receive the offering

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9
Q

Exchange

A

Process by which some transfer of value occurs between a buyer and seller

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10
Q

Consumer goods

A

Goods individual consumers purchase for personal or family use.

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11
Q

Services

A

Intangible products that are exchanged directly between the producer and customer.

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12
Q

B2B Marketing

A

Marketing of goods and services from one organization to another.

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13
Q

Industrial goods

A

Goods that individuals or organizations buy for further processing for their own use when they do business

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14
Q

E-commerce

A

The buying or selling of goods and services electronically, usually over the internet.

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15
Q

NFP organizations

A

Organizations with charitable, educational, community and other public service goals that buy goods and services to support their functions and to attract and serve their members

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16
Q

NGOs (nongovernmental organizations

A

Another name for not for profit organizations.

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17
Q

Marketing concept

A

A management orientation that focuses on identifying and satisfying consumer needs to ensure the organization’s log-term profitability.

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18
Q

Need

A

The recognition of any difference between a consumer’s actual state and some ideal or desired state.

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19
Q

Want

A

Desire to satisfy needs in a specific way that are culturally and socially influenced.

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20
Q

Benefit

A

Outcome sought by a costumer that motivates buying behavior that satisfies need or want.

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21
Q

Demand

A

Customers’ desires for products couples with resources needed to obtain them.

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22
Q

Market

A

All customers and potential customers who share a common need that can be satisfied by a specific produce, who have the resources to exchange for it who are willing to make the exchange and who have the authority to make the exchange.

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23
Q

Virtual goods

A

Digital products consumers buy for use in online contexts.

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24
Q

Rentrepreneurs

A

Enterprising consumers who make money renting out their possessions when they aren’t using them.

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25
Q

Collaborative consumption

A

Activities practiced by rentrepreneurs.

26
Q

Utility

A

The usefulness or benefit that consumers receive from a product.

27
Q

Stakeholders

A

Buyers, sellers, or investors in a company; community residents; and even citizens of the nations where goods and services are made or sold - in other words, any person or organization that has a “stake” in the outcome.

28
Q

Production oreitnation

A

Management philosophy that emphasizes the most efficient ways to produce and distribute products.

29
Q

Selling orientation

A

Managerial view of marketing as a sales function, or a way to move products out of warehouses to reduce inventory.

30
Q

Consumer orientation

A

A business approach that prioritizes the satisfaction of customers’ needs and wants.

31
Q

Total quality management (TQM)

A

A management philosophy that focuses on satisfying customers through empowering employees to be an active part of continuous quality improvement.

32
Q

Instapreneur

A

a business person who only produces a product when it is ordered.

33
Q

Triple-bottom-line orientation

A

A business orientation that looks at financial profits, the community in which the organization operates and creating sustainable business practices.

34
Q

Social marketing concept

A

A management philosophy that markets must satisfy customers’ needs in a ways that also benefits society and also deliver profits to the firm.

35
Q

Sustainability

A

A product design focus that seeks to create products that meet customer needs without compromising the ability of future generations to meet needs.

36
Q

Green marketing

A

A marketing strategy that supports environment stewardship, thus creating a differential benefit in the minds of consumers.

37
Q

Return in investment (ROI)

A

The direct financial impact of a firm’s expenditure of a resource, such as time or money.

38
Q

Attention economy

A

A company’s success is measured by its share of mind rather than the share of market, where companies make money when they attract eyeballs rather than just dollars.

39
Q

Value proposition

A

A marketplace offering that fairly and accurately sums up the value that will be realized if the good or service is purchased.

40
Q

Brandfests

A

Events that companies host to thank customers for their loyalty.

41
Q

Lifetime value of a customer

A

The potential profit a single customer’s purchase of a firm’s products generates over the customer’s lifetime.

42
Q

Distinctive competency

A

A superior capability of a firm in comparison to its direct competitors.

43
Q

Marketing scorecards

A

Feedback vehicles that report (often in quantified terms) how the company or brand is actually doing in achieving various goals.

44
Q

Metrics

A

Measurements or “scorecards” that marketers use to identify the effectiveness of different strategies or tactics.

45
Q

Differential benefit

A

Properties of products that set them apart from competitors’ products by providing unique customer benefits

46
Q

Value chain

A

a series of activities involved in designing, producing, marketing, delivering and supporting any product. Each link in the chain has the potential to either add or remove value from the product the customer eventually buys.

47
Q

Amafessionals

A

Consumers who contribute ideas to online forums for the fun and challenge rather than to receive a paycheck, so their motivation is to gain psychic rather than financial income.

48
Q

Consumer-generated content

A

Everyday people functioning in marketing roles, such as participating in creating advertisements, providing input to new product development, or serving as wholesalers or retailers

49
Q

Social media

A

Internet-based platforms that allow users to create their own content and share it with others who access these sites

50
Q

Social networking platforms

A

Online platforms that allow a user to represent him- or herself via a profile on a website and provide and receive links to other members of the network to share input about common interests.

51
Q

Folksonomy

A

A classification system that relies on users rather than preestablished systems to sort contents.

52
Q

Wisdom of crowds

A

Under the right circumstances, groups are smarter than the smartest people in them, meaning that large numbers of consumers can predict successful products.

53
Q

Crowdsourcing

A

A practice where firms outsource marketing activities (such as selecting an ad) to a community of users.

54
Q

Open-source model

A

A practice used in the software industry in which companies share their software codes with one another to assist in the development of a better product.

55
Q

Consuemr addiction

A

A physiological or psychological dependency on goods or services, including alcoholism, drug addiction, cigarettes, shopping and the user of the internet.

56
Q

Shrinkage

A

Losses experience by retailers due to shoplifting, employee theft, and damage to merchandise.

57
Q

Anticonsumption

A

The deliberate defacement of products.

58
Q

marketing plan

A

A document that describes the marketing environment, outlines the marketing objectives and strategy, and identifies who will be responsible for carrying out each part of the marketing strategy.

59
Q

Mass Market

A

All possible customers in a market, regardless of the differences in specific needs and wants; the way in which the target market perceives the product in comparison to competitors’ brands.

60
Q

Market Segment

A

A distinct group of customers within a large market who are similar to one another in some way and whose needs differ from other customers in the larger market.

61
Q

Target market

A

The market segments on which an organization focuses its marketing plan and toward which it directs its marketing efforts.

62
Q

Market position

A

The way in which the . target market perceives the product in comparison to competitors’ brands.