Managing Stakeholder Engagement Flashcards

1
Q

Agile modeling

A

Way to illustrate solutions and ideas. There are 5 principles of agile modeling.

  1. Communicate ideas and solutions
  2. Simplify a complex idea and make it easy to understand
  3. Feedback to the sender of a message as part of the conversation
  4. foster Courage to state ideas, be involved and try new ideas and let go of old ones
  5. express Humility as even the best developers need to acknowledge that they don’t know everything and respect one another’s opinions
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2
Q

Agile project charter

A

Allows more flexibility that a charter in a traditional project because more ambiguity and subject to change.

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3
Q

Barrier

A

Anything that prevents communication from occurring, such as speaking different languages or an error with the technology used in the communication

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4
Q

Collaboration

A

2+ people can be in disagreement but it’s not heated and they work together for a good, viable project solution

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5
Q

Collective code ownership

A

Means any developer can edit any code at any time

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6
Q

Communication model

A

Describes how information is transferred between people in any communication modality

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7
Q

Compromise

A

Compromising is lose-lose. Both parties have to give something up.

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8
Q

Customer

A

Anyone who will pay for and/or use the results of the project

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9
Q

Data model

A

A structure with which to organize your data. The data model designers must think about user interaction in the software.

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10
Q

Decoder

A

Part of the communication model, is a device, like a fax machine, that decodes the coded message back into a useable format

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11
Q

Elevator statement

A

Quick definition of the project goals, purpose, and characteristics that can be expressed in the amount of time of an elevator

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12
Q

Encoder

A

Part of the communication model, is a device such as a fax machine that encodes the message to be sent.

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13
Q

Fist of 5 voting

A

Everyone shows their degree of support for a decision by displaying the corresponding number of fingers. Showing all 5 in support while fist shows no support

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14
Q

Focused listening

A

Level 2 of the 3 levels of listening is where you’re paying attention and listening to the speaker’s perspective. You emphasize with what they’re saying and paying attention to the emotional indicators of who is speaking.

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15
Q

Forcing

A

Forcing the resolution of the conflict when a person in authority forces their opinion on subordinates.

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16
Q

Free for all approach

A

Is a brainstorming technique where everyone comes to the meeting and throws out as many ideas as possible.

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17
Q

Global listening

A

Third of the 3 levels of listening. Higher than the focused listening, you’re listening for the subtle clues about the meaning.

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18
Q

Green zone

A

Individuals in the green zone take responsibility for their actions, work collaboratively, and respond non-defensively. You want to be in the green zone not the red zone.

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19
Q

Highsmith decision spectrum

A

Is a group decision making technique that presents the group with a spectrum of possible choices from in favor to opposed. Participants then put a check mark on the spectrum to indicate how they feel about an idea. People can vote in private so that they’re not influenced by the group. PM then tallies the votes.

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20
Q

Identity stakeholders

A

First of the 4 process in stakeholder management. ID who is involved.

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21
Q

Information radiator

A

Highly visible display of all information regarding your project. Could be composed of graphs, bar charts, burndown charts, or your Kanban board.

22
Q

Internal listening

A

Level one of 3 levels means you’re listening but not very attentive.

23
Q

Manage stakeholder engagement

A

Third of 4 processes. This is all about execution.

24
Q

Medium

A

Part of the communication model is the intermediary device that carries the message between the communication parties.

25
Q

Monitor stakeholder engagement

A

Forth of the 4 processes. This is monitoring and controlling process.

26
Q

Noise

A

Part of the communication model is anything that distracts from the message, such as static on a phone call.

27
Q

Plan stakeholder engagement

A

This is the planning process and is 2nd of the 4 processes. While agile discourages lengthy planning documents, you still need a plan for how and when stakeholders will be engaged.

28
Q

Project leaders

A

Including project manager, people on the project team, consultants, and SMEs who’ll make key decisions on the project work.

29
Q

Project sponsor

A

Person with authority to make BIG decisions and authorize the project/grant PM control over resources.

30
Q

Prune the product tree

A

Collaboration game that uses the illustration of a tree to demonstrate the priorities and requirements of the project. Trunk of tree is what you already know or what you’ve already built. Then draw branches off the tree and you add sticky notes of ideas or new requirements on the branches. Closer to the trunk, the higher the priority.

31
Q

Quiet writing

A

Brainstorming technique where participants complete brainstorming as a solo activity before a meeting. Participants then come into the meeting already prepared with their ideas for group discussion.

32
Q

Receiver

A

Part of communication model is the person who receives the message from the sender.

33
Q

Red Zone

A

Opposite of the green zone- People hold grudges, are on edge, take no responsibility, blame others. This is antithetical to the agile mindset.

34
Q

Remember the future

A

Collaboration game involving the project team and key stakeholders in which the participants pretend to look back at the completed project. Participants imagine what when well or poorly and the end product. This is helpful at anticipating what may pop up.

35
Q

Round-robin

A

Facilitation technique where the facilitator goes around the room and asks each person to give 1 idea. Continues until all ideas are exhausted.

36
Q

Screen design

A

Mockup of what the screen looks like. It’s a visualization of how the end result is going to look.

37
Q

Self-awareness

A

Quadrant of emotional intelligence that means one has the confidence to ask why they feel an emotion.

38
Q

Relationship management

A

Emotional intelligence quadrant that requires people work with others to communicate and keep the project moving.

39
Q

Self-management

A

An emotional intelligence quadrant that means one can manage their emotion.

40
Q

Sender

A

Part of the communication model is the person sending the message to the receiver.

41
Q

Smoothing

A

A conflict resolution means you accommodate the conflict in order to move forward. A person exercising the smoothing technique does not consider the substance of the disagreement in any depth.

42
Q

Social awareness

A

Emotional intelligence quadrant that means you have empathy for others, you understand where others are coming from and you understand what’s important for your organization

43
Q

Speedboat game

A

Game in which participants describe what are the headwinds moving the project forward and what are the anchors holding it back

44
Q

Stakeholder register

A

Register requires you to know who’s concerned about what and their role/responsibility to the project.

45
Q

Synergy

A

Cooperation between 2+orgs or people to create something better than just the 2 parts

46
Q

Thumbs up/thumbs down

A

Participatory decision making technique where people vote with thumbs up, down or sideways.

47
Q

Use case diagram

A

Models how a system works, including how people interact with the system. Use case diagrams include actors, which are the people, show the activities. These represent the actions, services, and the functions of the system.

48
Q

Vendor

A

Any entity that will provide resources to the project. Vendors are key stakeholders that need to be engaged and communicated with.

49
Q

Wireframe

A

Is a simple, straightforward diagram that shows your project solution. Often address the different elements in the user interface, screen and system organization, navigation paths, user interface.

50
Q

Withdraw

A

One way to resolve a conflict, at least temporarily, is to withdraw from the situation and avoid further discussion. They may say “let’s discuss this later after we’ve cooled off”