M7 - Content Creation Tools Flashcards

1
Q

What is the PURPOSE of creation tools?

A

Generate, manipulate data.
To create 2D images ( modify existing data )

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2
Q

2D storage is

A

RGB(A)

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3
Q

________ can allow parts (or all) of a program to work as a series of modular components

A

LAYERS

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4
Q

(3D) Be able to toggle visibility or change rendering properties of different collections of data.

A

Layers (3D)

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5
Q

What does Modeling software do?

A

Create and manipulate 3D

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6
Q

What are the 4 main viewports in 3D?

A

Perspective
Top
Front
Side

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7
Q

Which 3 viewports are ORTHOGRAPHIC projections?

A

Top
Front
Side

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8
Q

Explain ORTHOGRAPHIC projection

A

Objects no longer scale on camera distance, which may look wrong with a rotated image.

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9
Q

Sculpting program’s do not care about __________ counts

A

polygon counts

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10
Q

A more “artistic tool” , not worries about polygon counts

A

Sculpting programs

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11
Q

_____________ tool allows for PRECISION

A

Modeling

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12
Q

_____________ is often looser, less precise

A

Sculpting

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13
Q

Splitting a polygon
Add or removing a vertex

is an example of

A

Modeling, dealing with small number of components

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14
Q

What does topology refer to?

A

to the layout of the geometry of a mesh

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15
Q

RETOPOLOGIZING is

A

a task artists often undertake to build a low polygon model from a high polygon mesh - often by hand. (High -> Low)

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16
Q

What are 2 common exporting formats of 3D?

A

.obj - The bare minimum format, this is the .txt format of 3D data
.fbx - Autodesk’s file format, good to transfer complex data between applications