M1 - Rendering Foundations II: Pixels and Colors Flashcards

1
Q

What does the A in RGBA represent?

A

Alpha - is a channel of extra data. Usually opacity.

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2
Q

(RGBA) Each channel is represented in _________________.

A

grayscale

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3
Q

What is OPACITY?

A

Inverse of transparency. Semi transparent is also known as translucent. (1-254). 0 = fully transparent

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4
Q

What are other color formats apart from RGB?

A

HSV, HSL, HSB

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5
Q

What is Hue? And what range is it measured in? (HSB)

A

Hue represents the color. Measured from 0-360

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6
Q

What is Saturation? (HSB), range?

A

Intensity of the color, 0 - 100

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7
Q

Brightness (Value/Lightness)

A

Value of brightness, 0 -100

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8
Q

Images / Screens / Windows are just arrays of?

A

colors / pixels

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9
Q

Where is Pixel data stored? Where does Graphics Hardware store data?

A

RAM, VRAM

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10
Q

What is a FRAME BUFFER?

A

Dedicated portion of memory to store pixel data.

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11
Q

How do we communicate with the frame buffer?

A

Usually through a graphics API

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