LOGIC PARADIGM Flashcards

1
Q

Variables

A

Placeholders for values that are not yet known (e.g. X, Y, Z).

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2
Q

Rules

A

A rule is a condition that a fact fulfils (e.g. birds have feathers).

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3
Q

Facts

A

A fact is something that is stated and known (e.g. Dinosaurs probably had feathers)

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4
Q

Heuristics

A

A rule of thumb often based on experience to determine a fact. It usually results in one or more possible solutions.

If a patient displays symptoms for a common cold, the doctor won’t complete every possible medical test, and then diagnose.
The doctor will use heuristics, or a rule of thumb, to determine a disease.

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5
Q

Goals

A

To test/request to see if a rule is true for given facts, we use Goals.

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6
Q

Inference Engine

A

A software which interrogates the knowledge base to resolve queries and goals and return a value/s.

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7
Q

Forward Chaining

A

Starts by asking a question and apply facts and rules to find an answer. Start off with observations and compare them to known rules until a conclusion is made.

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8
Q

Backward Chaining

A

Starts by assuming a known fact and attempt to prove it using the facts and rules until it is proven or disproven. we know it is green and makes a croaking. noise what animal is it? eliminate possibilities until one is left.

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