Localization Flashcards

1
Q

Azimuth

A
  • Horizontal Plane - Sound Localization
  • identification of the position of a sound source
  • not so great in the middle frequencies, very good at high and low ends
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2
Q

What is the smallest change in position of a sound source that someone can detect?

A
  • Better less than 1000 Hz
  • gets bigger as you move off to one side or the other
  • wide stimulus/noise is easier, you use the most useful information, easier to use lower frequencies so you pick those out
  • better at extremes, about 1 degree when right in front of your face, thumb
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3
Q

Duplex Theory of Sound Localization

A
  • One thing is happening at low levels, something else at high levels
  • interaural time differences (ITDs)
  • interaural level differences (ILDs)
  • combo of these two theories together
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4
Q

Interaural time differences

A
  • microsecond is 1/1,000,000 second
  • time difference between two ears, not in the same place, sound hits at different time
  • 0 deg azimuth, exact same time for both ears, at 90, completely closer to one ear than the other, time difference is greatest
  • .66 milliseconds or 660 microseconds is the distance around your head, coming from 90 deg right to left or other way around
  • with training you can hear difference of 10-15 microseconds
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5
Q

Jeffress Delay Line

A
  • sound hits you and goes through a relay line
  • meet at a coincidence detector, only fires if both meet there, if only the information from one side gets there but the other doesn’t it won’t fire
  • medial superior olive - coincidence detector
  • neural computation for localization
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6
Q

Limits of ITDs

A

Low frequency: wavefront X will reach the non reference ear before any other wavefront can calculate an ITD

  • with high frequency, wavefront will reach the other ear after many other wavefronts have had a chance to get over there, so this doesn’t work for high frequencies
  • ITD becomes useless as a cue around 1600 Hz because that’s when the wavelength is equal to average width of human head
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7
Q

Interaural Level Difference (ILD)

A
  • high frequency sounds give rise to ILDs, due to the acoustic shadow of the listener’s head
  • head = big thing in the way of the sound
  • creates shadow, reduces the amplitude of the stimulation on the other side of the head (side that is in the shadow)
  • depend on both the azimuth of the sound source and the frequency of the sound
  • difference between the two ears is about 20 dB at 6000 Hz
  • if trained you can tell about a 1dB difference in ILD, not trained you can tell about 6-8
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8
Q

Cone of Confusion

A
  • no matter at what point a sound originates on a conical surface it is always the same distance farther from one ear than from the other
  • accordingly, though he hearer can tell from which side the sound comes, he cannot tell among possible locations
  • level difference and time differences are compared and hard to tell one place from the other, you then rely on visual cues, reflection of the pinna etc (spectral cues)
  • don’t confuse right from left, but can confuse two that are same difference from midline front/back
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9
Q

Exceptions to the rule:

ITD discrimination at high frequencies

A

listeners are sensitive to ITDs in low frequency pure tones - not high frequency PURE TONES

  • are sensitive to ITDs in high frequency sounds that are AMPLITUDE MODULATED at low frequencies
  • using the high frequency but you are latching on to low frequency information
  • Amp modulation is modulating and you are paying attention to the envelope, this part is at low frequencies
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10
Q

Exceptions to the rule:

ILD discrimination at low frequencies

A

ILDs at low frequencies are small for distant sources, and large when the sound source is close to the head
- listeners are sensitive to low frequency ILDs

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11
Q

Sound Elevation (spectral cues)

A
  • pinna reflection
  • better with narrow band noise, can’t localize pure tone on a vertical plane
  • shape of the whole system helps, gives you information from your neck, head, ears, shoulders etc.
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12
Q

Head Related Transfer Function

A
  • sorta flat until 1500 Hz or so, amplified and attenuated depending on your body/system
  • gets larger/amplified at 2000 - 4000 because of ear canal resonance - “amplifies” frequencies there in the TM
    (Spectrum - freq vs amp)
  • different all around the body because it is interacting with different parts as you move around
  • gives the spectrum a certain shape by the time it reaches your TM
  • used to create virtual reality, shape sound for a certain person and then play them that sound
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13
Q

Sound localization learning

A
  • ear molds, you can learn to localize with them after a while, forming a new map based on the sounds and seeing where that sound is coming
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14
Q

Precedence effect (aka echo suppression, law of the first wavefront)

A
  • when something is played backwards you can see that you are actually suppressing some of the echoes, mechanism to be able to tell where sounds are coming from
  • law of the first wavefront
  • lag and lead - compare to one another and come up with an echo threshold
  • lag is the echo off something else ( think canyon you can hear your own voice elsewhere, obviously you aren’t there)
  • if delta t > “echo threshold” then you hear sound from two different locations, if < “echo threshold” you hear one sound from the lead area, you are suppressing the echo
    • measured in “disparity” one small and one large can overcome one another
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15
Q

Masking Level Difference

A
  • sometimes you can improve the ability to detect a signal by adding noise
  • used different tests of noise and signal,
  • -1. noise and signal (both - same in both ears) this is not helpful when trying to detect the signal
  • -2. Noise same in both ears but signal out of phase the the two ears - this was helpful in detecting the sound
  • -3. Noise and signal only in one ear - not helpful
  • -4. noise same in both ears, signal only in one ear - this was helpful in signal detection
  • when the sounds are in different places and not over lapping with each other they are easier to separate from one another
  • MLD is largest at low frequencies (re on the phone
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16
Q

Implications of the Masking Level Difference (MLD)

A
  • the masked threshold of a signal sometimes can be markedly lower when listening with two ears than when listening with one
  • signal detection will be better when the signal and masker are not coincident in space