Literay devices basics Flashcards

1
Q

allusion

A

a reference to a well-known character, place, or situation from history, music, art, or another work of literature

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2
Q

alliteration

A

the repetition of constant sounds, generally at the beginning of word

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3
Q

anaphora

A

repeating of words or phrase

P = to evoke emotion, drive emphasis, or nudge readers towards their own emotional imagining.

Thrice to thine and thrice to mine and thrice again to make up nine”–the Witches, 1.3. 36-37.

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4
Q

irony

A

the contrast between appearance and reality

p =

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5
Q

Situational irony

A

Situational irony – This occurs when the opposite of what is expected to happen occurs, such as taking an umbrella on a day that ends up being sunny and bright.

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6
Q

Verbal irony –

A

Verbal irony – This occurs when what a speaker says is the exact opposite of what the speaker means, such as when someone says “it’s such a beautiful day” on a rainy day.

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7
Q

Dramatic irony

A

Dramatic irony - This occurs when the audience or reader knows what is ironic in the situation, but the character does not, such as when Snow White innocently eats an apple the reader knows is cursed.

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8
Q

Tone

A

the author’s attitude toward the material

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9
Q

Diction

A

word choice

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10
Q

Figurative Language

A

language that represents one thing in terms of something dissimilar (non-literal language). Includes simile, metaphor, personification, hyperbole, symbol)

Figurative language is language that’s intended to create an image, association, or other effect in the mind of the listener or reader that goes beyond the literal meaning or expected use of the words involved.

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11
Q

Flat Character

A

A character constructed around a single idea or quality; a flat character is immediately recognizable.

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12
Q

Foil

A

a character whose traits are the opposite of another and who thus points up the strengths and weaknesses of the other character.

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13
Q

Mood

A

an atmosphere created by a writers diction and the details selected.

Syntax is also a determiner of mood because sentence strength, length, and complexity affect pacing.

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14
Q

Syntax

A

Syntax is the order or arrangement of words and phrases to form proper sentences. The most basic syntax follows a subject + verb + direct object formula. That is, “Jillian hit the ball.” Syntax allows us to understand that we wouldn’t write, “Hit Jillian the ball.” Man hiking in the Andes as syntax in writing examples.

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15
Q

Obfuscation

A
  • The deliberate use of words to mislead an audience. Or the deliberate omission of details to confuse the reader or makes something difficult to understand.
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16
Q

Parallelism –

A

Parallelism is the repetition of grammatical elements in a piece of writing to create a harmonious effect. Sometimes, it involves repeating the exact same words, such as in the common phrases “easy come, easy go” and “veni, vidi, vici” (“I came, I saw, I conquered”).

17
Q

pathos

and ethos

and how they are used

A

ETHOS

It’s all about credibility. Famous people enjoy a high status in our society. So they’re the ones selling products to us – whether or not they have product-specific expertise

Pathos is persuasive technique that try to convince an audience through emotions. Pathos advertisement techniques appeal to the senses, memory, nostalgia, or shared experience. Pathos examples pull at the heartstrings and make the audience feel.

18
Q

Pace

A

Pacing affects the mood of your story, helps develop ideas and themes, and allows your readers to connect to the characters and the events that surround them. While it might be easy to think that a fast pace will be most effective, the truth is that it depends on the story you’re telling

19
Q

things to remember

A

emotions create responses and, in our increasingly consumer-driven culture, the response is to buy something.