Literary and Creative Language Devices Flashcards

(37 cards)

1
Q

Allegory

A

Is a story that is used to represent a more general message about real life (historical) issues and/or events.
(Literary Device)

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2
Q

Alliteration

A

Series of words or phrases that all start with the same sound. Example: tongue twisters. Creates a mood or atmosphere
(All 3 devices)

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3
Q

Allusion

A

Indirect reference to a figure place, event, or idea originating from outside the text. Allusion only works if the receiver understands the reference.
(All 3 devices)

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4
Q

Anachronism

A

Occurs when there is an intentional error in the chronology or timeline of a text. Can be used for comedic effect. (All 3 devices)

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5
Q

Colloquialism

A

Informal language and slang. It’s often used by authors to lend a sense of realism to their characters and dialogues. (All 3 devices)

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6
Q

Epigraph

A

Inserts a famous quotation, poem, song, or other short passages or text at the beginning of a larger text. A way to introduce overarching themes or messages in the work. (Creative Device)

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7
Q

Euphemism

A

More mild or indirect word or expression is used in place of another word or phrase that is considered harsh, blunt, vulgar, or unpleasant. (All 3 devices)

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8
Q

Flashback

A

Interruption in a narrative that depicts events that have already occurred. Retelling in that tense. (Literary device)

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9
Q

Foreshadowing

A

Indirectly hints at - through dialogue, description, or characters’ actions-often used to introduce tension to a narrative. Tells you what’s to come in the story. Can be subtle but also in your face.
(All 3 devices)

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10
Q

Full Circle Ending

A

Special ending that effectively “wraps up” a piece is repeating a phrase from the beginning of the persuasive piece. (All 3 devices)

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11
Q

Hyperbole

A

Exaggeration statement that’s not meant to be taken literally by the reader. For comedic effect or emphasis. (All 3 devices)

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12
Q

Imagary

A

Describes a scene, thing, or idea so that it appeals to our senses. Clearly visualize parts of the story by creating a strong mental picture.

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13
Q

Irony

A

Statement is used to express an opposite meaning than the one literally expressed by it.

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14
Q

Verbal Irony

A

Someone says something but means the opposite (similar to sarcasm). (All 3 devices)

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15
Q

Situational Irony

A

Something happens that’s opposite of what was expected or intended. (Literary device)

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16
Q

Dramatic Irony

A

Audience is aware of the true intentions or outcomes, while the characters are not. As a result, certain actions or events take on different meanings. (Literary device)

17
Q

Juxtaposition

A

Comparing or contrasting of two or more different (usually opposite). Create a clearer picture of characteristics by comparing it drastically. Emphasizes differences. (All 3 devices)

18
Q

Magic Three

A

Three parallel groups of words usually separated by commas to create poetic rhythm or add support for a point. (All 3 devices)

19
Q

Malapropism

A

Happens when an incorrect word is used in place of a word that has a similar sound. Makes it both nonsensical and humorous often used in comedic writing. (Literary/Rhetorical Device)

20
Q

Metaphor

A

Described in non-literal terms. Compare one thing to another. Two things being described usually share something in common but can also not be alike.

21
Q

Simile

A

Type of metaphor in which an object, idea, character, action, etc., is compared to another thing using the words “as” or “like”. (All 3 devices)

22
Q

Metonym

A

Related word or phrase is substituted for the actual thing to which it’s referring. (All 3 devices)

23
Q

Onomatopoeia

A

Represents a sound and actually resembles the sound.(Literary/Rhetorical Device)

24
Q

Oxymoron

A

Combination of two words that together express contradictory meaning. To create tension like deafening silence. (All 3 devices)

25
Paradox
Statement that appears illogical or self-contradictory but might actually be true or plausible. A paradox is a sentence while an oxymoron is only two words. (Literary/Creative Device)
26
Personification
Nonhuman figure is given non human-like qualities or characteristics. Creates a clearer mental image. (All 3 devices)
27
Repetition
Word or phrase is written multiple times, usually for emphasis. (All 3 devices)
28
Symbolism
Refers to use of an object, figure, event, situation, or other idea to represent something else. A broader message or deeper meaning that differs from its literal meaning. Called symbols. (Literary Device)
29
Synecdoche
Part of something is used to represent the whole, or vice versa. It’s similar to a metonym. “Help me out, I need some hands!”
30
Bias Language
Choice of words is representing the opinion of the creator. (All 3 devices)
31
Understatement
Making it less important and playing it down. (All 3 devices)
32
Rhetorical Question
Question that isn’t meant to be answered. (All 3 devices)
33
Rhythm/Rhyme
Pace, emphasis and sound that creates pattern. (All 3 devices)
34
Diction
Choice of words that demonstrates a person or character's background. (All 3 devices)
35
Alliteration/Assonance
Same sound at the beginning of the words (exterior part of word). As same vowel sound over and over again (interior part of word) (All 3 devices)
36
Counter Argument
Acknowledge the other side but punch with yours. (All 3 devices)
37
Hyphenated Modifiers
Taking a bunch of words and putting hyphens between.