Linear Kinematics Flashcards
Kinematics
Description of the spatial and temporal components of motion
Involves position, velocity and acceleration of a body without concern for the forces which cause motion
Quantities
Scalar
Vectors
Scalars
fully described by their amount or magnitude
Ex: Distance, time, position
Vectors
described by both magnitude and direction
Ex: Displacement, Velocity, Acceleration
Motion
1. Linear Motion Translation 2. Angular Motion Rotation 3. General Motion Combination of translation and rotation
Linear Motion Example
Curvilinear
Rectilinear
Rectilinear Examples
Box pushed along ground COM path during: 100m sprint Ice skating, skateboard.. Bicycling
Curvilinear Examples
Path of ball in air COM path during: Long jump Diver Ski jumper
General Motion
Combination of linear and angular motion
Most common type of motion in sports and human movement
Angular Motion Exp.
Gymnast swinging around high bar Joint motion Not all joints (i.e. plane/gliding joints) Ball spinning in air Diver (spinning)
General Motion Exp.
Ball in air Path of ball = curvilinear Spinning ball = angular Diver Path of COM = curvilinear Rotating/Spinning body = angular Sprinter Path of COM = rectilinear Joint motion = angular
Reference system
Cartesian (Rectangular) Coordinate System Fixed point (origin) Axes are perpendicular 2-D or 3-D System: 2-D: x (horizontal), y (vertical) axes Distance from respective axis 2-D used when motion is primarily in one plane 3-D System: x, y, z axes 3rd axis provides depth Complicated
Measuring Motion
Assume body is a rigid structure
Place markers on body segments
Record motion
Digitize markers relative to coordinate system
One frame at a time
Distance
Length of path followed by object from initial to final position
Scalar quantity (only magnitude)
Not necessarily a straight line
Displacement
Straight line distance in a specific direction from initial to final position
“as the crow flies”
Vector quantity
displacement = positionfinal – positioninitial
Speed
Rate of motion
speed = Δdistance / Δtime
Scalar quantity (magnitude only)
Velocity (v)
Displacement of an object over time
v = Δdisplacement / Δtime v = (df – di) / Δtime
Vector quantity
Greater interest than speed
Direction: negative or positive
Direction of motion influence velocity direction
Velocity Types
- Average velocity
2. Instantaneous velocity Methods Central difference method Smaller time intervals allow for calculation of velocity at a specific point in time Tangent
Acceleration
Is someone described as being “quick” or having “good acceleration” the same as being fast?
NO!
Acceleration describes a person’s ability to change speed or direction, not top speed.
Average Velocity
Value over an interval or time
Do not represent max values
Instantaneous Velocity
Value at a given moment in time
May represent max values
Magnitude of instantaneous velocity = instantaneous speed
Approach instantaneous measures with small time intervals
Projectile Motion
Object in free-fall that is affected only by gravity and air resistance
Trajectory
Flight path of a projectile
Apex
Highest point of trajectory
Release
When the object becomes projectile