Linear Kinematics Flashcards

1
Q

Kinematics

A

Description of the spatial and temporal components of motion

Involves position, velocity and acceleration of a body without concern for the forces which cause motion

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2
Q

Quantities

A

Scalar

Vectors

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3
Q

Scalars

A

fully described by their amount or magnitude

Ex: Distance, time, position

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4
Q

Vectors

A

described by both magnitude and direction

Ex: Displacement, Velocity, Acceleration

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5
Q

Motion

A
1. Linear Motion
Translation
2. Angular Motion
Rotation
3. General Motion
Combination of translation and rotation
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6
Q

Linear Motion Example

A

Curvilinear

Rectilinear

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7
Q

Rectilinear Examples

A
Box pushed along ground
COM path during:
100m sprint
Ice skating, skateboard..
Bicycling
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8
Q

Curvilinear Examples

A
Path of ball in air
COM path during:
Long jump
Diver 
Ski jumper
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9
Q

General Motion

A

Combination of linear and angular motion

Most common type of motion in sports and human movement

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10
Q

Angular Motion Exp.

A
Gymnast swinging around high bar
Joint motion
Not all joints (i.e. plane/gliding joints)
Ball spinning in air
Diver (spinning)
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11
Q

General Motion Exp.

A
Ball in air
Path of ball = curvilinear
Spinning ball = angular
Diver
Path of COM = curvilinear
Rotating/Spinning body = angular
Sprinter
Path of COM = rectilinear
Joint motion = angular
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12
Q

Reference system

A
Cartesian (Rectangular) Coordinate System
Fixed point (origin)
Axes are perpendicular
2-D or 3-D System:
2-D: x (horizontal), y (vertical) axes
Distance from respective axis
2-D used when motion is primarily in one plane
3-D System: x, y, z axes
3rd axis provides depth
Complicated
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13
Q

Measuring Motion

A

Assume body is a rigid structure

Place markers on body segments

Record motion

Digitize markers relative to coordinate system
One frame at a time

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14
Q

Distance

A

Length of path followed by object from initial to final position
Scalar quantity (only magnitude)
Not necessarily a straight line

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15
Q

Displacement

A

Straight line distance in a specific direction from initial to final position
“as the crow flies”
Vector quantity

displacement = positionfinal – positioninitial

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16
Q

Speed

A

Rate of motion
speed = Δdistance / Δtime
Scalar quantity (magnitude only)

17
Q

Velocity (v)

A

Displacement of an object over time

v = Δdisplacement / Δtime
v = (df – di) / Δtime

Vector quantity
Greater interest than speed
Direction: negative or positive
Direction of motion influence velocity direction

18
Q

Velocity Types

A
  1. Average velocity
2. Instantaneous velocity
Methods
Central difference method
Smaller time intervals allow for calculation of velocity at a specific point in time
Tangent
19
Q

Acceleration

A

Is someone described as being “quick” or having “good acceleration” the same as being fast?

NO!
Acceleration describes a person’s ability to change speed or direction, not top speed.

20
Q

Average Velocity

A

Value over an interval or time

Do not represent max values

21
Q

Instantaneous Velocity

A

Value at a given moment in time
May represent max values
Magnitude of instantaneous velocity = instantaneous speed
Approach instantaneous measures with small time intervals

22
Q

Projectile Motion

A

Object in free-fall that is affected only by gravity and air resistance

23
Q

Trajectory

A

Flight path of a projectile

24
Q

Apex

A

Highest point of trajectory

25
Q

Release

A

When the object becomes projectile