Lightning & Shading Flashcards

1
Q

directed / parallel light source

A

Position is point at infinity: (x, y, z, 0)

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2
Q

point light source

A

finite point source: (x, y, z, 1)

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3
Q

spot light source

A

position, direction, opening angle

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4
Q

ambient light source

A

light comes from all directions

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5
Q

realistic light source: area light

A
  • Every point on a (plane) surface emits light like a point light source
  • more realistic, particularly for shadows
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6
Q

realistic light source: Image Based Lighting (IBL)

A
  • Every point in a (half-)sphere at infinite distance emits light in all directions
  • Light color often comes from a 360° high dynamic range photograph
  • This is the default setup in many realistic state of the art applications (e.g. see Substance)
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7
Q

Types of reflections

A
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8
Q

What is the wording of BRDF

A

Bidirectional reflectance distribution function

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8
Q

reflection distribution

A
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9
Q

What is BRDF doing?

A

The BRDF measures how much of the incoming light (irradiance) at a surface point is reflected in a particular outgoing direction (radiance). It describes:

  • Surface properties: Smooth surfaces (e.g., mirrors) reflect light in specific directions, while rough surfaces scatter light in multiple directions.
  • Reflection behavior: The BRDF depends on both the incoming light direction and the viewing (reflected) direction.
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10
Q

BRDF properties

A
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11
Q

BRDF simplification in CG

A
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12
Q
A
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