Clipping & Culling Flashcards
1
Q
What are bounding Volumes / BV-hierarchie
A
2
Q
What is View Frustrum Culling?
A
- Text if a bounding volume is in the view Frustrum. If not no need to check the individual primitives or the next level in the hierarchie. The can be removed from the scene.
3
Q
how do we calculate the view bounding values
A
4
Q
What is backface culling?
A
5
Q
how do we detect back faces?
A
6
Q
what is clipping
A
Clipping is a process in computer graphics used to restrict the rendering of objects or primitives to a defined region of space called the view volume. Anything outside this region is removed or “clipped” away to optimize rendering and avoid visual artifacts.
7
Q
steps in clipping
A
8
Q
clipping of objects behind the view line
A
9
Q
clipping of objects that go through the view line
A
10
Q
what is the w clip
A
11
Q
clipping and culling pipline
A