Clipping & Culling Flashcards

1
Q

What are bounding Volumes / BV-hierarchie

A
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2
Q

What is View Frustrum Culling?

A
  • Text if a bounding volume is in the view Frustrum. If not no need to check the individual primitives or the next level in the hierarchie. The can be removed from the scene.
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3
Q

how do we calculate the view bounding values

A
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4
Q

What is backface culling?

A
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5
Q

how do we detect back faces?

A
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6
Q

what is clipping

A

Clipping is a process in computer graphics used to restrict the rendering of objects or primitives to a defined region of space called the view volume. Anything outside this region is removed or “clipped” away to optimize rendering and avoid visual artifacts.

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7
Q

steps in clipping

A
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8
Q

clipping of objects behind the view line

A
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9
Q

clipping of objects that go through the view line

A
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10
Q

what is the w clip

A
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11
Q

clipping and culling pipline

A
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