Light & Waves Flashcards

1
Q

Wave

A

Transfer of energy but not matter

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2
Q

Transverse Wave

A

Oscillations are perpendicular to the transfer of energy
- S waves
- light

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3
Q

Longitudinal Wave

A

Oscillations are parallel to the direction of energy transfer
- P waves
- sound

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4
Q

Wavelength λ

A

The shortest distance between two points on a wave that are in phase

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5
Q

Frequency

A

The number of oscillations per second (Hz)

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6
Q

Time Period

A

The time taken for one oscillation (s)

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7
Q

Peak

A

The maximum positive displacement of a wave

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8
Q

Trough

A

The maximum negative displacement of a wave

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9
Q

Equilibrium Position

A

The rest position of the medium if there wasn’t a wave moving through it

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10
Q

Amplitude

A

The maximum displacement of a wave

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11
Q

Displacement

A

The distance a point is from the equilibrium

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12
Q

Wavefront

A

A line representing the points on a wave that are all in phase and the same distance from the source of the wave

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13
Q

In Phase

A

Waves that have identical physical properties
- speed
- velocity
- displacement
- acceleration

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14
Q

Anti-phase

A

When points on a wave has opposite physical properties

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15
Q

Transmission

A

When a wave passes through a material

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16
Q

Absorption

A

When a wave’s energy is transferred to the material it passes through

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17
Q

Reflection

A

When a wave bounces off an interface between two different media, back to its original medium

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18
Q

Specular Reflection

A

Waves reflecting parallel to each other off a smooth surface

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19
Q

Diffuse Reflection

A

Waves reflecting off an irregular surface in random directions

19
Q

Diffuse Reflection

A

Waves reflecting off an irregular surface in random directions

20
Q

Primary Colours

A

Red
Blue
Green

21
Q

Secondary Colours

A

Magenta
Cyan
Yellow

22
Q

White Light

A

Contains all colours on the spectrum
Mixing all three primary colours produces white light

23
Q

Filter

A

Absorbs some colours and allows other colours to transfer through the filter

magenta object + red filter = blue object

red object + red filter = black object

24
Speed of Light
3 x10⁸ m/s
25
Refraction
When light enters a medium of different density and changes speed. The change in speed causes the ray to bend. The wavelength changes but frequency always stays the same
26
Incident Ray
The ray of light entering the new medium
27
Refracted Ray
The ray of light that gets bent in the second medium
28
Emergent Ray
The ray of light that leaves the second medium and returns to it's original velocity
29
Angle of Incidence
The angle from the normal to the ray of incidence
30
Angle of Refraction
The angle from the normal to the refracted ray
31
Critical Angle
The angle from the normal to the incident ray when the refracted ray is parallel to the surface of the medium
32
Total Internal Reflection
When the angle of incidence is greater than the critical angle, all of the light is reflected back
33
Fibre Optic Cables
Thin glass cables that transmit binary values in pulses of light using total internal reflection
34
Convex Lens
(Converging lens) Outwards bend Parallel rays of light that are parallel to the principal axis will refract inwards and converge at the focal point
35
Concave Lens
(Diverging lens) Inward bend Parallel rays of light will refract away from each other. Adding virtual rays to the diagram show the rays crossing at the nearside focal point
36
Virtual Images
When real rays do not meet. Virtual rays can be drawn to form a virtual image. They cannot be projected onto a screen. Mirrors
37
Real Images
When real rays meet to form a real image. They can be projected onto a screen
38
Power of a Lens
P = 1/focal length measured in dioptres
39
Focal Length
The distance between the (optical) centre of the lens to the focal point
40
Magnified
When the image is bigger than the object
41
Diminished
When the image is smaller than the object
42
Magnification
image height / object height
43
S Waves
- Transverse - Only travel through solids → shadow zone - Slower but more destructive (oscillate perpendicularly to energy transfer)
44
P Waves
- Longitudinal - Travel through solids + liquids - Faster but less destructive