Light and Optics Flashcards

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1
Q

Speed of Light

A
  • c = λf
    • c = 2.98 x 108 m/s
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2
Q

Plane Polarized Light

A
  • I = I0cos2(θ)
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3
Q

Law of Reflection

A
  • The law of reflection states that the angle an incident light ray makes with a surface is equal to the angle that the reflected light ray makes with the surface; θi = θr
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4
Q

Index of Refraction

A
  • The index of refraction, n, is the ration of the speed c of an electromagnetic wave in a vacuum to the speed of that wave in a given medium
  • n = c/v = vvacuum/vmedium
  • The larger the value n, the slower the wave travels in the new medium
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5
Q

Snell’s Law

A
  • Relates index of refraction and angle of refraction
  • n1sin(θ1) = n2sin(θ2)
    • If n2 > n1, the incident light ray will bend towards the normal
    • If the opposite is true, the incident light ray will bend away from the normal
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6
Q

Total Internal Reflection

A
  • At some critical angle θc, an incident light ray will refract at exactly 90o to the normal, resulting light running across the interface of the two media
  • Any angle greater than the critical angle will result in total internal reflection
  • The greater the ratio of n1:n2, the smaller the critical angle
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7
Q

Dispersion

A
  • EM waves of different wavelenghts travel at differnt speeds through media
  • Wavelength is inversely proportional to the degree of bending
    • Smaller wavelenght, greater bending
  • EM waves that bend more have a greater index of refraction, n
    • Greater n means slower wave
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8
Q

Real and Virtual Images

A
  • A real image can be projected onto a screen
  • A virtual image cannot be projected onto a surface
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9
Q

Thin Lens Equation

A
  • 1/f = 1/s + 1/s’
    • f = focal length
      • Positive for converging and negative for diverging
    • s = object distance
      • If the object is left of the lens, the value is positive; if the object is right of the lens, the value is negative
    • s’ = image distance
      • Real images will give a positive value; virtual images will give a negative value
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10
Q

Mirrors

A
  • Plane mirror
    • ALWAYS upright, virtual, and same size
  • Convex mirror
    • ALWAYS upright, virtual, and smaller
  • Concave mirror
    • Image depends on focal length
  • f = R/2
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11
Q

Lenses

A
  • Converging lens
    • f is positive
  • Diverging lens
    • f is negative
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12
Q

Magnification

A
  • m = h’/h = s’/s
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13
Q

Space Between Two Adjacent Maxima

A
  • y = λL/d
    • L is length from the slits to the screen
    • d is the distance between the two slits
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